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📄 glincomingconnection.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GLIncomingConnection.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __GL_INCOMING_CONNECTION_H__#define __GL_INCOMING_CONNECTION_H__// include files#include "DatagramPacket.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GLIncomingConnection;//// 肺弊牢 辑滚俊辑 荤侩磊啊 霸烙 辑滚肺 立加窍妨绊 且 锭, 肺弊牢 辑滚绰// 弊 霸烙 辑滚俊霸 绢恫 林家俊辑 绢恫 荤侩磊啊 绢恫 农府贸肺 肺弊牢且// 巴捞促.. 扼绊 舅妨林绰 菩哦捞促.//// *CAUTION*//// 被捞 农府贸 捞抚捞 鞘夸茄啊? 窍绰 狼巩捞 乐阑 荐 乐摆绰单, 促澜苞 鞍篮// 版快甫 绊妨沁阑锭 鞘夸窍霸 等促. 肺弊牢 辑滚肺何磐 Slot3 某腐磐甫 急琶// 秦初绊, 角力肺 霸烙 辑滚俊 立加秦辑绰 SLOT2 某腐磐甫 肺爹秦崔扼绊 且// 荐啊 乐绰 巴捞促. 捞甫 阜扁 困秦辑, CLSelectPC肺 急琶茄 某腐磐甫 // 霸烙 辑滚俊霸 舅妨拎具 窍哥, CGConnect 俊辑档 某腐磐 酒捞叼甫 器窃秦辑// 官肺 肺爹窍档废 秦具 茄促.////----------------------------------------------------------------------class GLIncomingConnection : public DatagramPacket {public :	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(Datagram & iDatagram) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(Datagram & oDatagram) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GL_INCOMING_CONNECTION; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return + szBYTE + m_PlayerID.size()	// Player ID			+ szBYTE + m_ClientIP.size(); 	// client ip	}	// get packet name	string getPacketName() const throw() { return "GLIncomingConnection"; }		// get packet's debug string	string toString() const throw();public :	// get/set playerID	const string& getPlayerID() const throw() { return m_PlayerID; }	void setPlayerID(const string& playerID) throw() { m_PlayerID = playerID; }		// get/set client ip	const string& getClientIP() const throw() { return m_ClientIP; }	void setClientIP(const string& ip) throw() { m_ClientIP = ip; }	private :	// Player ID	string m_PlayerID;	// 努扼捞攫飘狼 IP	string m_ClientIP;};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionFactory;//// Factory for GLIncomingConnection////////////////////////////////////////////////////////////////////////class GLIncomingConnectionFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GLIncomingConnection(); }	// get packet name	string getPacketName() const throw() { return "GLIncomingConnection"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GL_INCOMING_CONNECTION; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GLIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return + szBYTE + 20 	// creature name			+ szBYTE + 15; 		// client ip	}};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GLIncomingConnectionHandler {	public :	// execute packet's handler	static void execute(GLIncomingConnection* pPacket) throw(ProtocolException, Error);};#endif

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