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📄 gsguildmemberlogon.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GSGuildMemberLogOn.h // Written By  : // Description : // //----------------------------------------------------------------------#ifndef __GS_GUILDMEMBER_LOGON_H__#define __GS_GUILDMEMBER_LOGON_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSGuildMemberLogOn;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSGuildMemberLogOn : public Packet {public:	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream& iStream) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream& oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GS_GUILDMEMBER_LOGON; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +				// Guild ID			   szBYTE +					// name length			   m_Name.size() +			// name 			   szbool;					// logon	}	// get packet name	string getPacketName() const throw() { return "GSGuildMemberLogOn"; }		// get packet's debug string	string toString() const throw();public:	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set Name	const string& getName() const throw() { return m_Name; }	void setName( const string& name ) throw() { m_Name = name; }	// get/set logon	bool getLogOn() const throw() { return m_bLogOn; }	void setLogOn( bool logOn ) throw() { m_bLogOn = logOn; }private :	// Guild ID	GuildID_t m_GuildID;	// name	string m_Name;	// log on	bool m_bLogOn;};////////////////////////////////////////////////////////////////////////// class GSGuildMemberLogOnFactory;//// Factory for GSGuildMemberLogOn////////////////////////////////////////////////////////////////////////class GSGuildMemberLogOnFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new GSGuildMemberLogOn(); }	// get packet name	string getPacketName() const throw() { return "GSGuildMemberLogOn"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_GUILDMEMBER_LOGON; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +			// guild ID			   szBYTE +				// name length			   20 +					// name max length			   szbool;				// logon	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSGuildMemberLogOnHandler {	public:	// execute packet's handler	static void execute(GSGuildMemberLogOn* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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