📄 gcshowwaitguildinfo.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCShowWaitGuildInfo.h // Written By : // //////////////////////////////////////////////////////////////////////#ifndef __GC_WAIT_SHOW_GUILD_INFO_H__#define __GC_WAIT_SHOW_GUILD_INFO_H__// include files#include "Packet.h"#include "PacketFactory.h"#include <slist>////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfo;//// 努扼捞攫飘俊 辨靛 殿废 芒阑 剁快档废 茄促.////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfo : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SHOW_WAIT_GUILD_INFO; } // get packet's body size PacketSize_t getPacketSize() const throw(); // get packet name string getPacketName() const throw() { return "GCShowWaitGuildInfo"; } // get packet's debug string string toString() const throw(); // get/set Guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; } // get/set Guild Name const string& getGuildName() const throw() { return m_GuildName; } void setGuildName( const string& GuildName ) throw() { m_GuildName = GuildName; } // get/set Guild State GuildState_t getGuildState() const throw() { return m_GuildState; } void setGuildState( GuildState_t GuildState ) throw() { m_GuildState = GuildState; } // get/set Guild Master const string& getGuildMaster() const throw() { return m_GuildMaster; } void setGuildMaster( const string& GuildMaster ) throw() { m_GuildMaster = GuildMaster; } // get/set Guild Member Count BYTE getGuildMemberCount() const throw() { return m_GuildMemberCount; } void setGuildMemberCount( BYTE GuildMemberCount ) throw() { m_GuildMemberCount = GuildMemberCount; } // get/set Guild Intro const string& getGuildIntro() const throw() { return m_GuildIntro; } void setGuildIntro( const string& GuildIntro ) throw() { m_GuildIntro = GuildIntro; } // get/set Join Fee Gold_t getJoinFee() const throw() { return m_JoinFee; } void setJoinFee( Gold_t JoinFee ) throw() { m_JoinFee = JoinFee; } // Starting Member List void addMember( const string& member ) throw() { m_MemberList.push_front( member ); } string popMember() throw() { if ( !m_MemberList.empty() ) { string member = m_MemberList.front(); m_MemberList.pop_front(); return member; } return ""; } BYTE getMemberNum() const throw() { return m_MemberList.size(); } private : // Guild ID GuildID_t m_GuildID; // Guild Name string m_GuildName; // Guild State GuildState_t m_GuildState; // Guild Master string m_GuildMaster; // Guild Member Count BYTE m_GuildMemberCount; // Guild Intro string m_GuildIntro; // Guild Join Fee Gold_t m_JoinFee; // Starting Lember List slist<string> m_MemberList; };////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfoFactory;//// Factory for GCShowWaitGuildInfo////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfoFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCShowWaitGuildInfo(); } // get packet name string getPacketName() const throw() { return "GCShowWaitGuildInfo"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOW_WAIT_GUILD_INFO; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + // Guild ID szBYTE + // Guild Name length 30 + // Guild Name szGuildState + // Guild State szBYTE + // Guild Master length 20 + // Guild Master szBYTE + // Guild Member Count szBYTE + // Guild Intro length 256 + // Guild Intro szGold + // Guild Join Fee szBYTE + // Member Num ( szBYTE + 20 ) * 5; // Member List Mex Length }};////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfo;////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfoHandler { public : // execute packet's handler static void execute(GCShowWaitGuildInfo* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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