⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gcshowwaitguildinfo.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 H
字号:
//////////////////////////////////////////////////////////////////////// // Filename    : GCShowWaitGuildInfo.h // Written By  : // //////////////////////////////////////////////////////////////////////#ifndef __GC_WAIT_SHOW_GUILD_INFO_H__#define __GC_WAIT_SHOW_GUILD_INFO_H__// include files#include "Packet.h"#include "PacketFactory.h"#include <slist>////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfo;//// 努扼捞攫飘俊 辨靛 殿废 芒阑 剁快档废 茄促.////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfo : public Packet {public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOW_WAIT_GUILD_INFO; }		// get packet's body size	PacketSize_t getPacketSize() const throw();	// get packet name	string getPacketName() const throw() { return "GCShowWaitGuildInfo"; }		// get packet's debug string	string toString() const throw();	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t GuildID ) throw() { m_GuildID = GuildID; }	// get/set Guild Name	const string& getGuildName() const throw() { return m_GuildName; }	void setGuildName( const string& GuildName ) throw() { m_GuildName = GuildName; }	// get/set Guild State	GuildState_t getGuildState() const throw() { return m_GuildState; }	void setGuildState( GuildState_t GuildState ) throw() { m_GuildState = GuildState; }	// get/set Guild Master	const string& getGuildMaster() const throw() { return m_GuildMaster; }	void setGuildMaster( const string& GuildMaster ) throw() { m_GuildMaster = GuildMaster; }	// get/set Guild Member Count	BYTE getGuildMemberCount() const throw() { return m_GuildMemberCount; }	void setGuildMemberCount( BYTE GuildMemberCount ) throw() { m_GuildMemberCount = GuildMemberCount; }	// get/set Guild Intro	const string& getGuildIntro() const throw() { return m_GuildIntro; }	void setGuildIntro( const string& GuildIntro ) throw() { m_GuildIntro = GuildIntro; }	// get/set Join Fee	Gold_t getJoinFee() const throw() { return m_JoinFee; }	void setJoinFee( Gold_t JoinFee ) throw() { m_JoinFee = JoinFee; }	// Starting Member List	void addMember( const string& member ) throw() { m_MemberList.push_front( member ); }	string popMember() throw() {		if ( !m_MemberList.empty() )		{			string member = m_MemberList.front();			m_MemberList.pop_front();			return member;		}		return "";	}	BYTE getMemberNum() const throw() { return m_MemberList.size(); }	private :		// Guild ID	GuildID_t m_GuildID;	// Guild Name	string m_GuildName;	// Guild State	GuildState_t m_GuildState;	// Guild Master	string m_GuildMaster;	// Guild Member Count	BYTE m_GuildMemberCount;	// Guild Intro	string m_GuildIntro;	// Guild Join Fee	Gold_t m_JoinFee;		// Starting Lember List	slist<string> m_MemberList;	};////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfoFactory;//// Factory for GCShowWaitGuildInfo////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfoFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCShowWaitGuildInfo(); }	// get packet name	string getPacketName() const throw() { return "GCShowWaitGuildInfo"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOW_WAIT_GUILD_INFO; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw()	{		return szGuildID +		// Guild ID			   szBYTE +			// Guild Name length			   30 +				// Guild Name			   szGuildState +	// Guild State			   szBYTE +			// Guild Master length			   20 +				// Guild Master			   szBYTE +			// Guild Member Count			   szBYTE +			// Guild Intro length			   256 +			// Guild Intro			   szGold +			// Guild Join Fee			   szBYTE +			// Member Num			   ( szBYTE + 20 ) * 5;		// Member List Mex Length	}};////////////////////////////////////////////////////////////////////////// class GCShowWaitGuildInfo;////////////////////////////////////////////////////////////////////////class GCShowWaitGuildInfoHandler {	public :		// execute packet's handler	static void execute(GCShowWaitGuildInfo* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -