📄 gsaddguildmember.cpp
字号:
//////////////////////////////////////////////////////////////////////// // Filename : GSAddGuildMember.cpp // Written By :// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GSAddGuildMember.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GSAddGuildMember::read ( SocketInputStream& iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName, szGuildMemberIntro; iStream.read( m_GuildID ); iStream.read( szName ); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( " too long name length" ); iStream.read( m_Name, szName ); iStream.read( m_GuildMemberRank ); iStream.read( szGuildMemberIntro ); if ( szGuildMemberIntro > 256 ) throw InvalidProtocolException( "too long Guild Member Intro" ); if ( szGuildMemberIntro != 0 ) iStream.read( m_GuildMemberIntro, szGuildMemberIntro ); else m_GuildMemberIntro = ""; iStream.read( m_ServerGroupID ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GSAddGuildMember::write ( SocketOutputStream& oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName = m_Name.size(); BYTE szGuildMemberIntro = m_GuildMemberIntro.size(); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long name length" ); if ( szGuildMemberIntro > 256 ) throw InvalidProtocolException( "too long GuildMemberIntro length" ); oStream.write( m_GuildID ); oStream.write( szName ); oStream.write( m_Name ); oStream.write( m_GuildMemberRank ); oStream.write( szGuildMemberIntro ); if ( szGuildMemberIntro != 0 ) oStream.write( m_GuildMemberIntro ); oStream.write( m_ServerGroupID ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GSAddGuildMember::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GSAddGuildMemberHandler::execute(this, pPlayer); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GSAddGuildMember::toString () const throw (){ StringStream msg; msg << "GSAddGuildMember(" << "GuildID:" << m_GuildID << "Name:" << m_Name << "GuildMemberRank:" << m_GuildMemberRank << "GuildMemberIntro:" << m_GuildMemberIntro << ")"; return msg.toString();}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -