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📄 gsaddguildmember.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////// // Filename    : GSAddGuildMember.cpp // Written By  :// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GSAddGuildMember.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GSAddGuildMember::read ( SocketInputStream& iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName, szGuildMemberIntro;	iStream.read( m_GuildID );	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( " too long name length" );	iStream.read( m_Name, szName );	iStream.read( m_GuildMemberRank );	iStream.read( szGuildMemberIntro );	if ( szGuildMemberIntro > 256 )		throw InvalidProtocolException( "too long Guild Member Intro" );	if ( szGuildMemberIntro != 0 )		iStream.read( m_GuildMemberIntro, szGuildMemberIntro );	else		m_GuildMemberIntro = "";	iStream.read( m_ServerGroupID );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GSAddGuildMember::write ( SocketOutputStream& oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szName = m_Name.size();	BYTE szGuildMemberIntro = m_GuildMemberIntro.size();	if ( szName == 0 )		throw InvalidProtocolException( "szName == 0" );	if ( szName > 20 )		throw InvalidProtocolException( "too long name length" );	if ( szGuildMemberIntro > 256 )		throw InvalidProtocolException( "too long GuildMemberIntro length" );	oStream.write( m_GuildID );	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_GuildMemberRank );	oStream.write( szGuildMemberIntro );	if ( szGuildMemberIntro != 0 )		oStream.write( m_GuildMemberIntro );	oStream.write( m_ServerGroupID );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GSAddGuildMember::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GSAddGuildMemberHandler::execute(this, pPlayer);			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GSAddGuildMember::toString () const    throw (){	StringStream msg;	msg << "GSAddGuildMember("		<< "GuildID:" << m_GuildID		<< "Name:" << m_Name		<< "GuildMemberRank:" << m_GuildMemberRank		<< "GuildMemberIntro:" << m_GuildMemberIntro		<< ")";	return msg.toString();}

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