📄 gcactiveguildlist.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCActiveGuildList.h // Written By : // //////////////////////////////////////////////////////////////////////#ifndef __GC_ACTIVE_GUILD_LIST_H__#define __GC_ACTIVE_GUILD_LIST_H__// include files#include <slist>#include "Packet.h"#include "PacketFactory.h"#include "GuildInfo.h"typedef slist<GuildInfo*> GuildInfoList;typedef slist<GuildInfo*>::const_iterator GuildInfoListConstItor;////////////////////////////////////////////////////////////////////////// class GCActiveGuildList;//// 努扼捞攫飘俊 殿废 措扁吝牢 辨靛 府胶飘甫 焊辰促.////////////////////////////////////////////////////////////////////////class GCActiveGuildList : public Packet {public : // constructor GCActiveGuildList() throw(); // destructor ~GCActiveGuildList() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ACTIVE_GUILD_LIST; } // get packet's body size PacketSize_t getPacketSize() const throw(); // get packet name string getPacketName() const throw() { return "GCActiveGuildList"; } // get packet's debug string string toString() const throw();public: BYTE getListNum() const throw() { return m_GuildInfoList.size(); } // add GuildInfo void addGuildInfo( GuildInfo* pGuildInfo ) throw() { m_GuildInfoList.push_front( pGuildInfo ); } // clear GuildInfoList void clearGuildInfoList() throw(); // pop front Element in GuildInfoList GuildInfo* popFrontGuildInfoList() throw() { if ( !m_GuildInfoList.empty() ) { GuildInfo* pGuildInfo = m_GuildInfoList.front(); m_GuildInfoList.pop_front(); return pGuildInfo; } return NULL; }private : GuildInfoList m_GuildInfoList; };////////////////////////////////////////////////////////////////////////// class GCActiveGuildListFactory;//// Factory for GCActiveGuildList////////////////////////////////////////////////////////////////////////class GCActiveGuildListFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCActiveGuildList(); } // get packet name string getPacketName() const throw() { return "GCActiveGuildList"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ACTIVE_GUILD_LIST; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return GuildInfo::getMaxSize(); }};////////////////////////////////////////////////////////////////////////// class GCActiveGuildList;////////////////////////////////////////////////////////////////////////class GCActiveGuildListHandler { public : // execute packet's handler static void execute(GCActiveGuildList* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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