📄 gsaddguild.h
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//----------------------------------------------------------------------// // Filename : GSAddGuild.h // Written By : // Description : // //----------------------------------------------------------------------#ifndef __GS_ADD_GUILD_H__#define __GS_ADD_GUILD_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSAddGuild;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSAddGuild : public Packet {public: // Stream 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // Stream 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GS_ADD_GUILD; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + // guild name length m_GuildName.size() + // guild name szBYTE + // guild master length m_GuildMaster.size() + // guild master szBYTE + // guild intro length m_GuildIntro.size() + // guild intro szGuildState + // guild state szGuildRace + // guild race szServerGroupID; // server group ID } // get packet name string getPacketName() const throw() { return "GSAddGuild"; } // get packet's debug string string toString() const throw();public: // get/set guild Name const string& getGuildName() const throw() { return m_GuildName; } void setGuildName( const string& name ) throw() { m_GuildName = name; } // get/set guild master const string& getGuildMaster() const throw() { return m_GuildMaster; } void setGuildMaster( const string& master ) throw() { m_GuildMaster = master; } // get/set guild intro const string& getGuildIntro() const throw() { return m_GuildIntro; } void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; } // get/set guild state GuildState_t getGuildState() const throw() { return m_GuildState; } void setGuildState( GuildState_t state ) throw() { m_GuildState = state; } // get/set guild race GuildRace_t getGuildRace() const throw() { return m_GuildRace; } void setGuildRace( GuildRace_t race ) throw() { m_GuildRace = race; } // get/set server group ID ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; } void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }private : // Guild Name string m_GuildName; // Guild Master string m_GuildMaster; // Guild Intro string m_GuildIntro; // Guild State GuildState_t m_GuildState; // Guild Race GuildRace_t m_GuildRace; // Server Group ID; ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class GSAddGuildFactory;//// Factory for GSAddGuild////////////////////////////////////////////////////////////////////////class GSAddGuildFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new GSAddGuild(); } // get packet name string getPacketName() const throw() { return "GSAddGuild"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_ADD_GUILD; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szBYTE + // guild name length 30 + // guild name max length szBYTE + // guild master length 20 + // guild manster max length szBYTE + // guild intro length 256 + // guild intro max length szGuildState + // guild state size szGuildRace + // guild race szServerGroupID; // server group ID }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSAddGuildHandler { public: // execute packet's handler static void execute(GSAddGuild* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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