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📄 gsaddguild.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GSAddGuild.h // Written By  : // Description : // //----------------------------------------------------------------------#ifndef __GS_ADD_GUILD_H__#define __GS_ADD_GUILD_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSAddGuild;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSAddGuild : public Packet {public:	    // Stream 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // Stream 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GS_ADD_GUILD; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szBYTE +					// guild name length			   m_GuildName.size() +		// guild name 			   szBYTE +					// guild master length			   m_GuildMaster.size() +	// guild master			   szBYTE +					// guild intro length			   m_GuildIntro.size() +	// guild intro			   szGuildState +			// guild state			   szGuildRace +			// guild race			   szServerGroupID;			// server group ID	}	// get packet name	string getPacketName() const throw() { return "GSAddGuild"; }		// get packet's debug string	string toString() const throw();public:	// get/set guild Name	const string& getGuildName() const throw() { return m_GuildName; }	void setGuildName( const string& name ) throw() { m_GuildName = name; }	// get/set guild master	const string& getGuildMaster() const throw() { return m_GuildMaster; }	void setGuildMaster( const string& master ) throw() { m_GuildMaster = master; }		// get/set guild intro	const string& getGuildIntro() const throw() { return m_GuildIntro; }	void setGuildIntro( const string& intro ) throw() { m_GuildIntro = intro; }	// get/set guild state	GuildState_t getGuildState() const throw() { return m_GuildState; }	void setGuildState( GuildState_t state ) throw() { m_GuildState = state; }	// get/set guild race	GuildRace_t getGuildRace() const throw() { return m_GuildRace; }	void setGuildRace( GuildRace_t race ) throw() { m_GuildRace = race; }	// get/set server group ID	ServerGroupID_t getServerGroupID() const throw() { return m_ServerGroupID; }	void setServerGroupID( ServerGroupID_t serverGroupID ) throw() { m_ServerGroupID = serverGroupID; }private :	// Guild Name	string m_GuildName;	// Guild Master	string m_GuildMaster;	// Guild Intro	string m_GuildIntro;	// Guild State	GuildState_t m_GuildState;	// Guild Race	GuildRace_t m_GuildRace;	// Server Group ID;	ServerGroupID_t m_ServerGroupID;};////////////////////////////////////////////////////////////////////////// class GSAddGuildFactory;//// Factory for GSAddGuild////////////////////////////////////////////////////////////////////////class GSAddGuildFactory : public PacketFactory {public:		// create packet	Packet* createPacket() throw() { return new GSAddGuild(); }	// get packet name	string getPacketName() const throw() { return "GSAddGuild"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_ADD_GUILD; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szBYTE +				// guild name length			   30 +					// guild name max length			   szBYTE +				// guild master length			   20 + 				// guild manster max length			   szBYTE +				// guild intro length			   256 +				// guild intro max length			   szGuildState +		// guild state size			   szGuildRace +		// guild race			   szServerGroupID;		// server group ID	}};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSAddGuildHandler {	public:	// execute packet's handler	static void execute(GSAddGuild* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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