📄 gcreconnect.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GCReconnect.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCReconnect.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCReconnect::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName; iStream.read( szName ); if ( szName == 0 ) throw InvalidProtocolException("szName == 0"); if ( szName > 20 ) throw InvalidProtocolException("too long name length"); iStream.read( m_Name , szName ); BYTE szServerIP; iStream.read( szServerIP ); if ( szServerIP == 0 ) throw InvalidProtocolException("szServerIP == 0"); if ( szServerIP > 15 ) throw InvalidProtocolException("too long IP length"); iStream.read( m_ServerIP , szServerIP ); iStream.read( m_Key ); __END_CATCH} //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCReconnect::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName = m_Name.size(); if ( szName == 0 ) throw InvalidProtocolException("szName == 0"); if ( szName > 20 ) throw InvalidProtocolException("too long name length"); oStream.write( szName ); oStream.write( m_Name ); BYTE szServerIP = m_ServerIP.size(); if ( szServerIP == 0 ) throw InvalidProtocolException("szServerIP == 0"); if ( szServerIP > 15 ) throw InvalidProtocolException("too long IP length"); oStream.write( szServerIP ); oStream.write( m_ServerIP ); oStream.write( m_Key ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCReconnect::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCReconnectHandler::execute( this , pPlayer ); __END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCReconnect::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCReconnect(" << "Name:" << m_Name << ",ServerIP:" << m_ServerIP << ",KEY:" << m_Key << ")" ; return msg.toString(); __END_CATCH}
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