📄 gcstashlist.cpp
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{ msg << "(Item:" << r << ", " << i << ":"; if (m_bExist[r][i]) { msg << "ObjectID:" << (int)(m_pItems[r][i].objectID) << "ItemClass:" << (int)(m_pItems[r][i].itemClass) << "ItemType:" << (int)(m_pItems[r][i].itemType) << "OptionTypeSize:" << (int)(m_pItems[r][i].optionType.size()) << "Durability:" << (int)(m_pItems[r][i].durability) << "Num:" << (int)(m_pItems[r][i].num) << "Silver:" << (int)(m_pItems[r][i].silver) << "Grade:" << (int)(m_pItems[r][i].grade) << "EnchantLevel:" << (int)(m_pItems[r][i].enchantLevel); } msg << ")"; } } msg << ")"; return msg.toString(); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////bool GCStashList::isExist(BYTE rack, BYTE index) const throw(){ __BEGIN_TRY Assert(rack < STASH_RACK_MAX && index < STASH_INDEX_MAX); return m_bExist[rack][index]; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////STASHITEM GCStashList::getStashItem(BYTE rack, BYTE index) const throw(){ __BEGIN_TRY Assert(rack < STASH_RACK_MAX && index < STASH_INDEX_MAX); return m_pItems[rack][index]; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////void GCStashList::setStashItem(BYTE rack, BYTE index, Item* pItem) throw(){ __BEGIN_TRY#ifdef __GAME_SERVER__ Assert(rack < STASH_RACK_MAX && index < STASH_INDEX_MAX); Assert(pItem != NULL); ItemInfo* pItemInfo = NULL; AR* pAR = NULL; SR* pSR = NULL; SG* pSG = NULL; SMG* pSMG = NULL; Belt* pBelt = NULL; OustersArmsband* pOustersArmsband = NULL; PetItem* pPetItem = NULL; BYTE pocketCount = 0; Inventory* pBeltInventory = NULL; Inventory* pOustersArmsbandInventory = NULL; BYTE subItemCount = 0; BYTE i = 0; PetInfo* pPetInfo = 0; switch (pItem->getItemClass()) { case Item::ITEM_CLASS_AR: pAR = dynamic_cast<AR*>(pItem); m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pAR->getBulletCount(); m_pItems[rack][index].silver = pItem->getSilver(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); break; case Item::ITEM_CLASS_SR: pSR = dynamic_cast<SR*>(pItem); m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pSR->getBulletCount(); m_pItems[rack][index].silver = pItem->getSilver(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); break; case Item::ITEM_CLASS_SG: pSG = dynamic_cast<SG*>(pItem); m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pSG->getBulletCount(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); break; case Item::ITEM_CLASS_SMG: pSMG = dynamic_cast<SMG*>(pItem); m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pSMG->getBulletCount(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); break; case Item::ITEM_CLASS_BELT: m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pItem->getNum(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); // 骇飘老 版快俊绰 救俊 乐绰 酒捞袍鳖瘤 窃膊 技泼秦拎具茄促. // 酒, 揪官 凉扼 蓖满匙. pBelt = dynamic_cast<Belt*>(pItem); pItemInfo = g_pItemInfoManager->getItemInfo(pBelt->getItemClass(), pBelt->getItemType()); pocketCount = dynamic_cast<BeltInfo*>(pItemInfo)->getPocketCount(); pBeltInventory = pBelt->getInventory(); for (i = 0; i<pocketCount; i++) { Item* pBeltItem = pBeltInventory->getItem((int)i, 0); // 浇儿俊 酒捞袍捞 乐促搁... if (pBeltItem != NULL) { SubItemInfo* pSubItemInfo = new SubItemInfo; Assert(pSubItemInfo != NULL); pSubItemInfo->setObjectID(pBeltItem->getObjectID()); pSubItemInfo->setItemClass(pBeltItem->getItemClass()); pSubItemInfo->setItemType(pBeltItem->getItemType()); pSubItemInfo->setItemNum(pBeltItem->getNum()); pSubItemInfo->setSlotID(i); // 父电 沥焊甫 秦寸窍绰 府胶飘俊促啊 歹茄促. m_pSubItems[rack][index].push_back(pSubItemInfo); // 墨款飘甫 棵妨林绊 subItemCount++; } } // 府胶飘俊 割俺唱 甸绢乐绰瘤 技泼秦 霖促. m_SubItemsCount[rack][index] = subItemCount; break; case Item::ITEM_CLASS_OUSTERS_ARMSBAND: m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pItem->getNum(); m_pItems[rack][index].silver = pItem->getSilver(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); // 骇飘老 版快俊绰 救俊 乐绰 酒捞袍鳖瘤 窃膊 技泼秦拎具茄促. // 酒, 揪官 凉扼 蓖满匙. pOustersArmsband = dynamic_cast<OustersArmsband*>(pItem); pItemInfo = g_pItemInfoManager->getItemInfo(pOustersArmsband->getItemClass(), pOustersArmsband->getItemType()); pocketCount = dynamic_cast<OustersArmsbandInfo*>(pItemInfo)->getPocketCount(); pOustersArmsbandInventory = pOustersArmsband->getInventory(); for (i = 0; i<pocketCount; i++) { Item* pOustersArmsbandItem = pOustersArmsbandInventory->getItem((int)i, 0); // 浇儿俊 酒捞袍捞 乐促搁... if (pOustersArmsbandItem != NULL) { SubItemInfo* pSubItemInfo = new SubItemInfo; Assert(pSubItemInfo != NULL); pSubItemInfo->setObjectID(pOustersArmsbandItem->getObjectID()); pSubItemInfo->setItemClass(pOustersArmsbandItem->getItemClass()); pSubItemInfo->setItemType(pOustersArmsbandItem->getItemType()); pSubItemInfo->setItemNum(pOustersArmsbandItem->getNum()); pSubItemInfo->setSlotID(i); // 父电 沥焊甫 秦寸窍绰 府胶飘俊促啊 歹茄促. m_pSubItems[rack][index].push_back(pSubItemInfo); // 墨款飘甫 棵妨林绊 subItemCount++; } } // 府胶飘俊 割俺唱 甸绢乐绰瘤 技泼秦 霖促. m_SubItemsCount[rack][index] = subItemCount; break; case Item::ITEM_CLASS_PET_ITEM: m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); pPetItem = dynamic_cast<PetItem*>(pItem); pPetInfo = pPetItem->getPetInfo(); if ( pPetInfo != NULL ) { list<OptionType_t> olist; if ( pPetInfo->getPetOption() != 0 ) m_pItems[rack][index].optionType.push_back( pPetInfo->getPetOption() ); m_pItems[rack][index].durability = pPetInfo->getPetHP(); m_pItems[rack][index].enchantLevel = pPetInfo->getPetAttr(); m_pItems[rack][index].silver = pPetInfo->getPetAttrLevel(); m_pItems[rack][index].grade = (pPetInfo->getPetHP()==0)?(pPetInfo->getLastFeedTime().daysTo( VSDateTime::currentDateTime() )):(-1); m_pItems[rack][index].num = pPetInfo->getPetLevel(); } break; default: m_pItems[rack][index].objectID = pItem->getObjectID(); m_pItems[rack][index].itemClass = pItem->getItemClass(); m_pItems[rack][index].itemType = pItem->getItemType(); m_pItems[rack][index].optionType = pItem->getOptionTypeList(); m_pItems[rack][index].durability = pItem->getDurability(); m_pItems[rack][index].num = pItem->getNum(); m_pItems[rack][index].silver = pItem->getSilver(); m_pItems[rack][index].grade = pItem->getGrade(); m_pItems[rack][index].enchantLevel = pItem->getEnchantLevel(); break; } m_bExist[rack][index] = true;#endif __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////list<SubItemInfo*>& GCStashList::getSubItems(BYTE rack, BYTE index) throw(){ __BEGIN_TRY Assert(rack < STASH_RACK_MAX && index < STASH_INDEX_MAX); return m_pSubItems[rack][index]; __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////BYTE GCStashList::getSubItemCount(BYTE rack, BYTE index) throw(){ __BEGIN_TRY Assert(rack < STASH_RACK_MAX && index < STASH_INDEX_MAX); return m_SubItemsCount[rack][index]; __END_CATCH}
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