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📄 gcshowwaitguildinfo.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////// // Filename    : GCShowWaitGuildInfo.cpp // Written By  : // //////////////////////////////////////////////////////////////////////// include files#include "GCShowWaitGuildInfo.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			BYTE szGuildName, szGuildMaster, szGuildIntro, MemberNum, szMember;	string Member;	iStream.read( m_GuildID );	iStream.read( szGuildName );	if ( szGuildName == 0 )		throw InvalidProtocolException( "szGuildName == 0" );	if ( szGuildName > 30 )		throw InvalidProtocolException( "too long szGuildName length" );	iStream.read( m_GuildName, szGuildName );	iStream.read( m_GuildState );	iStream.read( szGuildMaster );	if ( szGuildMaster == 0 )		throw InvalidProtocolException( "szGuildMaster == 0" );	if ( szGuildMaster > 20 )		throw InvalidProtocolException( "too long szGuildMaster length" );	iStream.read( m_GuildMaster, szGuildMaster );	iStream.read( m_GuildMemberCount );	iStream.read( szGuildIntro );	if ( szGuildIntro > 256 )		throw InvalidProtocolException( "too long szGuildIntro length" );	if ( szGuildIntro != 0 )		iStream.read( m_GuildIntro, szGuildIntro );	else		m_GuildIntro = "";	iStream.read( m_JoinFee );	iStream.read( MemberNum );	for ( int i = 0; i < MemberNum; i++ )	{		iStream.read( szMember );		if ( szMember == 0 )			throw InvalidProtocolException( "szMember == 0" );		if ( szMember > 20 )			throw InvalidProtocolException( "too long szMember length" );		iStream.read( Member, szMember );				m_MemberList.push_front( Member );	}	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			BYTE szGuildName = m_GuildName.size();	BYTE szGuildMaster = m_GuildMaster.size();	BYTE szGuildIntro = m_GuildIntro.size();	BYTE MemberNum = m_MemberList.size();	BYTE szMember;	if ( szGuildName == 0 )		throw InvalidProtocolException( "szGuildName == 0" );	if ( szGuildName > 30 )		throw InvalidProtocolException( "too long szGuildName length" );	if ( szGuildMaster == 0 )		throw InvalidProtocolException( "szGuildMaster == 0" );	if ( szGuildMaster > 20 )		throw InvalidProtocolException( "too long szGuildMaster length" );	if ( szGuildIntro > 256 )		throw InvalidProtocolException( "too long szGuildIntro length" );	oStream.write( m_GuildID );	oStream.write( szGuildName );	oStream.write( m_GuildName );	oStream.write( m_GuildState );	oStream.write( szGuildMaster );	oStream.write( m_GuildMaster );	oStream.write( m_GuildMemberCount );	oStream.write( szGuildIntro );	if ( szGuildIntro != 0 )		oStream.write( m_GuildIntro );	oStream.write( m_JoinFee );	oStream.write( MemberNum );	slist<string>::const_iterator itr = m_MemberList.begin();	for ( ; itr != m_MemberList.end(); itr++ )	{		szMember = (*itr).size();		if ( szMember == 0 )			throw InvalidProtocolException( "szMember == 0" );		if ( szMember > 20 )			throw InvalidProtocolException( "too long szMember length" );		oStream.write( szMember );		oStream.write( (*itr) );	}	__END_CATCH}// get packet's body sizePacketSize_t GCShowWaitGuildInfo::getPacketSize() const throw(){	PacketSize_t PacketSize = szGuildID +							  szBYTE +							  m_GuildName.size() +							  szGuildState +							  szBYTE +							  m_GuildMaster.size() +							  szBYTE +							  szBYTE +							  m_GuildIntro.size() +							  szGold +							  szBYTE;	slist<string>::const_iterator itr = m_MemberList.begin();	for ( ; itr != m_MemberList.end() ; itr++ )	{		PacketSize += szBYTE + (*itr).size();	}	return PacketSize;}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCShowWaitGuildInfoHandler::execute( this , pPlayer );	__END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCShowWaitGuildInfo::toString () const       throw (){	__BEGIN_TRY			StringStream msg;		msg << "GCShowWaitGuildInfo("		<< "GuildID:" << (int)m_GuildID		<< "GuildName:" << m_GuildName		<< "GuildState:" << (int)m_GuildState		<< "GuildMaster:" << m_GuildMaster		<< "GuildMemberCount:" << (int)m_GuildMemberCount		<< "GuildIntro:" << m_GuildIntro		<< "JoinFee:" << (int)m_JoinFee		<< ")";		return msg.toString();			__END_CATCH}

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