📄 gcshowwaitguildinfo.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GCShowWaitGuildInfo.cpp // Written By : // //////////////////////////////////////////////////////////////////////// include files#include "GCShowWaitGuildInfo.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szGuildName, szGuildMaster, szGuildIntro, MemberNum, szMember; string Member; iStream.read( m_GuildID ); iStream.read( szGuildName ); if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0" ); if ( szGuildName > 30 ) throw InvalidProtocolException( "too long szGuildName length" ); iStream.read( m_GuildName, szGuildName ); iStream.read( m_GuildState ); iStream.read( szGuildMaster ); if ( szGuildMaster == 0 ) throw InvalidProtocolException( "szGuildMaster == 0" ); if ( szGuildMaster > 20 ) throw InvalidProtocolException( "too long szGuildMaster length" ); iStream.read( m_GuildMaster, szGuildMaster ); iStream.read( m_GuildMemberCount ); iStream.read( szGuildIntro ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "too long szGuildIntro length" ); if ( szGuildIntro != 0 ) iStream.read( m_GuildIntro, szGuildIntro ); else m_GuildIntro = ""; iStream.read( m_JoinFee ); iStream.read( MemberNum ); for ( int i = 0; i < MemberNum; i++ ) { iStream.read( szMember ); if ( szMember == 0 ) throw InvalidProtocolException( "szMember == 0" ); if ( szMember > 20 ) throw InvalidProtocolException( "too long szMember length" ); iStream.read( Member, szMember ); m_MemberList.push_front( Member ); } __END_CATCH} //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szGuildName = m_GuildName.size(); BYTE szGuildMaster = m_GuildMaster.size(); BYTE szGuildIntro = m_GuildIntro.size(); BYTE MemberNum = m_MemberList.size(); BYTE szMember; if ( szGuildName == 0 ) throw InvalidProtocolException( "szGuildName == 0" ); if ( szGuildName > 30 ) throw InvalidProtocolException( "too long szGuildName length" ); if ( szGuildMaster == 0 ) throw InvalidProtocolException( "szGuildMaster == 0" ); if ( szGuildMaster > 20 ) throw InvalidProtocolException( "too long szGuildMaster length" ); if ( szGuildIntro > 256 ) throw InvalidProtocolException( "too long szGuildIntro length" ); oStream.write( m_GuildID ); oStream.write( szGuildName ); oStream.write( m_GuildName ); oStream.write( m_GuildState ); oStream.write( szGuildMaster ); oStream.write( m_GuildMaster ); oStream.write( m_GuildMemberCount ); oStream.write( szGuildIntro ); if ( szGuildIntro != 0 ) oStream.write( m_GuildIntro ); oStream.write( m_JoinFee ); oStream.write( MemberNum ); slist<string>::const_iterator itr = m_MemberList.begin(); for ( ; itr != m_MemberList.end(); itr++ ) { szMember = (*itr).size(); if ( szMember == 0 ) throw InvalidProtocolException( "szMember == 0" ); if ( szMember > 20 ) throw InvalidProtocolException( "too long szMember length" ); oStream.write( szMember ); oStream.write( (*itr) ); } __END_CATCH}// get packet's body sizePacketSize_t GCShowWaitGuildInfo::getPacketSize() const throw(){ PacketSize_t PacketSize = szGuildID + szBYTE + m_GuildName.size() + szGuildState + szBYTE + m_GuildMaster.size() + szBYTE + szBYTE + m_GuildIntro.size() + szGold + szBYTE; slist<string>::const_iterator itr = m_MemberList.begin(); for ( ; itr != m_MemberList.end() ; itr++ ) { PacketSize += szBYTE + (*itr).size(); } return PacketSize;}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCShowWaitGuildInfo::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCShowWaitGuildInfoHandler::execute( this , pPlayer ); __END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCShowWaitGuildInfo::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCShowWaitGuildInfo(" << "GuildID:" << (int)m_GuildID << "GuildName:" << m_GuildName << "GuildState:" << (int)m_GuildState << "GuildMaster:" << m_GuildMaster << "GuildMemberCount:" << (int)m_GuildMemberCount << "GuildIntro:" << m_GuildIntro << "JoinFee:" << (int)m_JoinFee << ")"; return msg.toString(); __END_CATCH}
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