📄 ggserverchat.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GGServerChat.cpp // Written By : inthesky// Description : 辑滚埃 Whisper Chat阑 荐青茄促.// //////////////////////////////////////////////////////////////////////// include files#include "GGServerChat.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GGServerChat::read ( Datagram & iDatagram ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // read command //-------------------------------------------------- BYTE szSender, szReceiver, szMessage; iDatagram.read( szSender ); if ( szSender == 0 ) throw InvalidProtocolException( "szSender == 0" ); if ( szSender > 10 ) throw InvalidProtocolException( "too long Sender length" ); iDatagram.read( m_Sender, szSender ); iDatagram.read( szReceiver ); if ( szReceiver == 0 ) throw InvalidProtocolException( "szReceiver == 0" ); if ( szReceiver > 10 ) throw InvalidProtocolException( "too long Receiver length" ); iDatagram.read( m_Receiver, szReceiver ); iDatagram.read( m_Color ); iDatagram.read( szMessage ); if ( szMessage == 0 ) throw InvalidProtocolException( "szMessage == 0" ); if ( szSender > 128 ) throw InvalidProtocolException( "too long Message length" ); iDatagram.read( m_Message, szMessage ); iDatagram.read( m_Race ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GGServerChat::write ( Datagram & oDatagram ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // write client IP //-------------------------------------------------- BYTE szSender = m_Sender.size(); BYTE szReceiver = m_Receiver.size(); BYTE szMessage = m_Message.size(); if ( szSender == 0 ) throw InvalidProtocolException( "szSender == 0" ); if ( szSender > 10 ) throw InvalidProtocolException( "too long Sender length" ); if ( szReceiver == 0 ) throw InvalidProtocolException( "szReceiver== 0" ); if ( szReceiver > 10 ) throw InvalidProtocolException( "too long Receiver length" ); if ( szMessage == 0 ) throw InvalidProtocolException( "szMessage == 0" ); if ( szMessage > 128 ) throw InvalidProtocolException( "too long Message length" ); oDatagram.write( szSender ); oDatagram.write( m_Sender ); oDatagram.write( szReceiver ); oDatagram.write( m_Receiver ); oDatagram.write( m_Color ); oDatagram.write( szMessage ); oDatagram.write( m_Message ); oDatagram.write( m_Race ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GGServerChat::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GGServerChatHandler::execute( this ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GGServerChat::toString () const throw (){ StringStream msg; msg << "GGServerChat(" << ",Sender:" << m_Sender << ",Receiver:" << m_Receiver << ",Color:" << (int)m_Color << ",Message:" << m_Message << ",Race:" << (int)m_Race << ")"; return msg.toString();}
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