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📄 ggserverchat.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////// // Filename    : GGServerChat.cpp // Written By  : inthesky// Description : 辑滚埃 Whisper Chat阑 荐青茄促.// //////////////////////////////////////////////////////////////////////// include files#include "GGServerChat.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GGServerChat::read ( Datagram & iDatagram ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// read command	//--------------------------------------------------	BYTE szSender, szReceiver, szMessage;		iDatagram.read( szSender );    if ( szSender == 0 )         throw InvalidProtocolException( "szSender == 0" );    if ( szSender > 10 )        throw InvalidProtocolException( "too long Sender length" );	iDatagram.read( m_Sender, szSender );		iDatagram.read( szReceiver );    if ( szReceiver == 0 )         throw InvalidProtocolException( "szReceiver == 0" );    if ( szReceiver > 10 )        throw InvalidProtocolException( "too long Receiver length" );	iDatagram.read( m_Receiver, szReceiver );	iDatagram.read( m_Color );	iDatagram.read( szMessage );	if ( szMessage == 0 )        throw InvalidProtocolException( "szMessage == 0" );    if ( szSender > 128 )        throw InvalidProtocolException( "too long Message length" );	iDatagram.read( m_Message, szMessage );				iDatagram.read( m_Race );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GGServerChat::write ( Datagram & oDatagram ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// write client IP	//--------------------------------------------------	BYTE szSender 	= m_Sender.size();	BYTE szReceiver	= m_Receiver.size();	BYTE szMessage 	= m_Message.size();	if ( szSender == 0 )		throw InvalidProtocolException( "szSender == 0" );	if ( szSender > 10 )		throw InvalidProtocolException( "too long Sender length" );    if ( szReceiver == 0 )        throw InvalidProtocolException( "szReceiver== 0" );    if ( szReceiver > 10 )        throw InvalidProtocolException( "too long Receiver length" );	if ( szMessage == 0 )		throw InvalidProtocolException( "szMessage == 0" );	if ( szMessage > 128 )		throw InvalidProtocolException( "too long Message length" );	oDatagram.write( szSender );	oDatagram.write( m_Sender );		oDatagram.write( szReceiver );	oDatagram.write( m_Receiver );	oDatagram.write( m_Color );		oDatagram.write( szMessage );	oDatagram.write( m_Message );	oDatagram.write( m_Race );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GGServerChat::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GGServerChatHandler::execute( this );			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GGServerChat::toString () const    throw (){	StringStream msg;	msg << "GGServerChat("		<< ",Sender:" << m_Sender		<< ",Receiver:" << m_Receiver		<< ",Color:" << (int)m_Color		<< ",Message:" << m_Message		<< ",Race:" << (int)m_Race		<< ")";	return msg.toString();}

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