📄 gsexpelguildmember.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GSExpelGuildMember.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GSExpelGuildMember.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName, szSender; iStream.read( m_GuildID ); iStream.read( szName ); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long name length" ); iStream.read( m_Name, szName ); iStream.read( szSender ); if ( szSender == 0 ) throw InvalidProtocolException( "szSender == 0" ); if ( szSender > 20 ) throw InvalidProtocolException( "too long name length" ); iStream.read( m_Sender, szSender ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::write ( SocketOutputStream& oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szName = m_Name.size(); BYTE szSender = m_Sender.size(); if ( szName == 0 ) throw InvalidProtocolException( "szName == 0" ); if ( szName > 20 ) throw InvalidProtocolException( "too long name length" ); if ( szSender == 0 ) throw InvalidProtocolException( "szSender= 0" ); if ( szSender > 20 ) throw InvalidProtocolException( "too long szSender length" ); oStream.write( m_GuildID ); oStream.write( szName ); oStream.write( m_Name ); oStream.write( szSender ); oStream.write( m_Sender ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GSExpelGuildMember::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GSExpelGuildMemberHandler::execute(this, pPlayer); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GSExpelGuildMember::toString () const throw (){ StringStream msg; msg << "GSExpelGuildMember (" << "GuildID:" << (int)m_GuildID << "Name:" << m_Name << "Sender:" << m_Sender << " )"; return msg.toString();}
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