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📄 gcaddslayercorpse.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GCAddSlayerCorpse.h // Written By  : Reiot// //----------------------------------------------------------------------#ifndef __GC_ADD_SLAYER_CORPSE_H__#define __GC_ADD_SLAYER_CORPSE_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "PCSlayerInfo3.h"//----------------------------------------------------------------------//// class GCAddSlayerCorpse;//// 浇饭捞绢狼 矫眉 沥焊甫 淬酒辑 努扼捞攫飘俊 傈价茄促.////----------------------------------------------------------------------class GCAddSlayerCorpse : public Packet {public :	// constructor	GCAddSlayerCorpse() throw() { m_TreasureCount = 0; }	GCAddSlayerCorpse(const PCSlayerInfo3 & slayerInfo) throw() : m_SlayerInfo(slayerInfo) {}public :    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_SLAYER_CORPSE; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return m_SlayerInfo.getSize() + szBYTE; }	// get packet's name	string getPacketName() const throw() { return "GCAddSlayerCorpse"; }		// get packet's debug string	string toString() const throw();public :	// get slayer info	PCSlayerInfo3 & getSlayerInfo() throw() { return m_SlayerInfo; }	const PCSlayerInfo3 & getSlayerInfo() const throw() { return m_SlayerInfo; }	void setSlayerInfo(const PCSlayerInfo3 & slayerInfo) throw() { m_SlayerInfo = slayerInfo; }	// get/set Treasure Count	BYTE getTreasureCount() const throw() { return m_TreasureCount; }	void setTreasureCount(BYTE Count) throw() { m_TreasureCount = Count; }private :		// 浇饭捞绢狼 寇葛 沥焊	PCSlayerInfo3 m_SlayerInfo;	// 焊拱 箭磊	BYTE m_TreasureCount;};//--------------------------------------------------------------------------------//// class GCAddSlayerCorpseFactory;//// Factory for GCAddSlayerCorpse////--------------------------------------------------------------------------------class GCAddSlayerCorpseFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCAddSlayerCorpse(); }	// get packet name	string getPacketName() const throw() { return "GCAddSlayerCorpse"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_SLAYER_CORPSE; }	// get packet's body size	// *OPTIMIZATION HINT*	// const static GCAddSlayerCorpsePacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw()	{ 		return PCSlayerInfo3::getMaxSize() + szBYTE;	}};//--------------------------------------------------------------------------------//// class GCAddSlayerCorpseHandler;////--------------------------------------------------------------------------------class GCAddSlayerCorpseHandler {public :	// execute packet's handler	static void execute(GCAddSlayerCorpse* pPacket, Player* pPlayer) throw(Error);};#endif

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