📄 gcaddslayercorpse.h
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//----------------------------------------------------------------------// // Filename : GCAddSlayerCorpse.h // Written By : Reiot// //----------------------------------------------------------------------#ifndef __GC_ADD_SLAYER_CORPSE_H__#define __GC_ADD_SLAYER_CORPSE_H__// include files#include "Packet.h"#include "PacketFactory.h"#include "PCSlayerInfo3.h"//----------------------------------------------------------------------//// class GCAddSlayerCorpse;//// 浇饭捞绢狼 矫眉 沥焊甫 淬酒辑 努扼捞攫飘俊 傈价茄促.////----------------------------------------------------------------------class GCAddSlayerCorpse : public Packet {public : // constructor GCAddSlayerCorpse() throw() { m_TreasureCount = 0; } GCAddSlayerCorpse(const PCSlayerInfo3 & slayerInfo) throw() : m_SlayerInfo(slayerInfo) {}public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_ADD_SLAYER_CORPSE; } // get packet's body size PacketSize_t getPacketSize() const throw() { return m_SlayerInfo.getSize() + szBYTE; } // get packet's name string getPacketName() const throw() { return "GCAddSlayerCorpse"; } // get packet's debug string string toString() const throw();public : // get slayer info PCSlayerInfo3 & getSlayerInfo() throw() { return m_SlayerInfo; } const PCSlayerInfo3 & getSlayerInfo() const throw() { return m_SlayerInfo; } void setSlayerInfo(const PCSlayerInfo3 & slayerInfo) throw() { m_SlayerInfo = slayerInfo; } // get/set Treasure Count BYTE getTreasureCount() const throw() { return m_TreasureCount; } void setTreasureCount(BYTE Count) throw() { m_TreasureCount = Count; }private : // 浇饭捞绢狼 寇葛 沥焊 PCSlayerInfo3 m_SlayerInfo; // 焊拱 箭磊 BYTE m_TreasureCount;};//--------------------------------------------------------------------------------//// class GCAddSlayerCorpseFactory;//// Factory for GCAddSlayerCorpse////--------------------------------------------------------------------------------class GCAddSlayerCorpseFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCAddSlayerCorpse(); } // get packet name string getPacketName() const throw() { return "GCAddSlayerCorpse"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_ADD_SLAYER_CORPSE; } // get packet's body size // *OPTIMIZATION HINT* // const static GCAddSlayerCorpsePacketSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return PCSlayerInfo3::getMaxSize() + szBYTE; }};//--------------------------------------------------------------------------------//// class GCAddSlayerCorpseHandler;////--------------------------------------------------------------------------------class GCAddSlayerCorpseHandler {public : // execute packet's handler static void execute(GCAddSlayerCorpse* pPacket, Player* pPlayer) throw(Error);};#endif
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