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📄 gcaddburrowingcreature.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCAddBurrowingCreature.cc // Written By  : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "GCAddBurrowingCreature.h"void GCAddBurrowingCreature::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_ObjectID );	BYTE szName = 0;	iStream.read( szName );	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too large name length");			iStream.read( m_Name , szName );	iStream.read( m_X );	iStream.read( m_Y );	__END_CATCH}		    void GCAddBurrowingCreature::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			oStream.write( m_ObjectID );	BYTE szName = m_Name.size();	if ( szName == 0 )		throw InvalidProtocolException("szName == 0");	if ( szName > 20 )		throw InvalidProtocolException("too large name length");	oStream.write( szName );	oStream.write( m_Name );	oStream.write( m_X );	oStream.write( m_Y );	__END_CATCH}void GCAddBurrowingCreature::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCAddBurrowingCreatureHandler::execute( this , pPlayer );			__END_CATCH}////////////////////////////////////////////////////////////////////////// get packet's debug string////////////////////////////////////////////////////////////////////////string GCAddBurrowingCreature::toString () const       throw (){	__BEGIN_TRY	StringStream msg;	msg << "GCAddBurrowingCreature("		<< "ObjectID:" << m_ObjectID 		<< ",Name:"    << m_Name 		<< ",X:"       << (int)m_X 		<< ",Y:"       << (int)m_Y 		<< ")" ;	return msg.toString();	__END_CATCH}

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