📄 gcnpcsay.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : GCNPCSay.cpp // Written By : Reiot// Description : //////////////////////////////////////////////////////////////////////////////#include "GCNPCSay.h"void GCNPCSay::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_ObjectID ); iStream.read( m_ScriptID ); iStream.read( m_SubjectID ); __END_CATCH} void GCNPCSay::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY oStream.write( m_ObjectID ); oStream.write( m_ScriptID ); oStream.write( m_SubjectID ); __END_CATCH}void GCNPCSay::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCNPCSayHandler::execute( this , pPlayer ); __END_CATCH}string GCNPCSay::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCNPCSay(" << "ObjectID:" << m_ObjectID << ",ScriptID:" << m_ScriptID << ",SubjectID:" << (int)m_SubjectID << ")" ; return msg.toString(); __END_CATCH}
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