📄 gcbloodbiblestatus.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCBloodBibleStatus.h // Written By : Reiot// ////////////////////////////////////////////////////////////////////////// STORAGE_CORPSE ItemType, ZoneID, Race, X, Y 弥檬俊, 颗败脸阑锭: load(), returnBloodBible() // STORAGE_INVENTORY ItemType, ZoneID, OwnerName, Race, X, Y 穿焙啊啊 林奎阑锭: CGAddZoneToInventory // STORAGE_MOUSE ItemType, ZoneID, OwnerName, Race, X, Y 穿焙啊啊 林奎阑锭: CGAddZoneToMouse // STORAGE_ZONE ItemType, ZoneID, X, Y 官蹿俊 冻绢脸阑锭: CGAddMouseToZone, CGDissectionCorpse ////////////////////////////////////////////////////////////////////////#ifndef __GC_BLOOD_BIBLE_STATUS_H__#define __GC_BLOOD_BIBLE_STATUS_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCBloodBibleStatus;//// 霸烙 辑滚啊 漂沥 敲饭捞绢狼 BloodBibleStatus 甫 促弗 敲饭捞绢甸俊霸 宏肺靛某胶飘// 且 锭 傈价窍绰 菩哦捞促. 郴何俊 某腐磐疙苞 BloodBibleStatus 胶飘傅阑 单捞鸥// 鞘靛肺 啊瘤绊 乐促.////////////////////////////////////////////////////////////////////////class GCBloodBibleStatus : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_BLOOD_BIBLE_STATUS; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szItemType + szZoneID + szStorage + szBYTE + m_OwnerName.size() + szRace + szRace + szZoneCoord + szZoneCoord; } // get packet name string getPacketName() const throw() { return "GCBloodBibleStatus"; } // get packet's debug string string toString() const throw(); // get/set text color ItemType_t getItemType() const throw() { return m_ItemType; } void setItemType( ItemType_t itemType ) throw() { m_ItemType = itemType; } // get/set text color ZoneID_t getZoneID() const throw() { return m_ZoneID; } void setZoneID( ZoneID_t zoneID ) throw() { m_ZoneID = zoneID; } // get/set text color Storage_t getStorage() const throw() { return m_Storage; } void setStorage( Storage_t storage ) throw() { m_Storage = storage; } // get/set chatting message const string& getOwnerName() const throw() { return m_OwnerName; } void setOwnerName(const string & OwnerName) throw() { m_OwnerName = OwnerName; } // get/set text color Race_t getRace() const throw() { return m_Race; } void setRace( Race_t race ) throw() { m_Race = race; } // get/set text color Race_t getShrineRace() const throw() { return m_ShrineRace; } void setShrineRace( Race_t race ) throw() { m_ShrineRace = race; } // get/set text color ZoneCoord_t getX() const throw() { return m_X; } void setX( ZoneCoord_t x ) throw() { m_X = x; } // get/set text color ZoneCoord_t getY() const throw() { return m_Y; } void setY( ZoneCoord_t y ) throw() { m_Y = y; }private : ItemType_t m_ItemType; // 乔狼 己辑 辆幅 ZoneID_t m_ZoneID; Storage_t m_Storage; string m_OwnerName; Race_t m_Race; Race_t m_ShrineRace; ZoneCoord_t m_X; ZoneCoord_t m_Y; };////////////////////////////////////////////////////////////////////////// class GCBloodBibleStatusFactory;//// Factory for GCBloodBibleStatus////////////////////////////////////////////////////////////////////////class GCBloodBibleStatusFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCBloodBibleStatus(); } // get packet name string getPacketName() const throw() { return "GCBloodBibleStatus"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_BLOOD_BIBLE_STATUS; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCBloodBibleStatusPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szItemType + szZoneID + szStorage + szBYTE + 255 + szRace + szRace + szZoneCoord + szZoneCoord; }};////////////////////////////////////////////////////////////////////////// class GCBloodBibleStatusHandler;////////////////////////////////////////////////////////////////////////class GCBloodBibleStatusHandler { public : // execute packet's handler static void execute(GCBloodBibleStatus* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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