📄 ggguildchat.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GGGuildChat.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GGGuildChat.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GGGuildChat::read ( Datagram & iDatagram ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // read command //-------------------------------------------------- iDatagram.read( m_GuildID ); BYTE szSender; iDatagram.read( szSender ); if ( szSender == 0 ) throw InvalidProtocolException( "szSender == 0" ); if ( szSender > 10 ) throw InvalidProtocolException( "too long Sender length" ); iDatagram.read( m_Sender, szSender ); iDatagram.read( m_Color ); BYTE szMessage; iDatagram.read( szMessage ); if ( szMessage == 0 ) throw InvalidProtocolException( "szMessage == 0" ); if ( szSender > 128 ) throw InvalidProtocolException( "too long Message length" ); iDatagram.read( m_Message, szMessage ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GGGuildChat::write ( Datagram & oDatagram ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // write client IP //-------------------------------------------------- BYTE szSender = m_Sender.size(); BYTE szMessage = m_Message.size(); if ( szSender == 0 ) throw InvalidProtocolException( "szSender == 0" ); if ( szSender > 10 ) throw InvalidProtocolException( "too long Sender length" ); if ( szMessage == 0 ) throw InvalidProtocolException( "szMessage == 0" ); if ( szMessage > 128 ) throw InvalidProtocolException( "too long Message length" ); oDatagram.write( m_GuildID ); oDatagram.write( szSender ); oDatagram.write( m_Sender ); oDatagram.write( m_Color ); oDatagram.write( szMessage ); oDatagram.write( m_Message ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GGGuildChat::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GGGuildChatHandler::execute( this ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GGGuildChat::toString () const throw (){ StringStream msg; msg << "GGGuildChat(" << "GuildID:" << (int)m_GuildID << ",Sender:" << m_Sender << ",Color:" << (int)m_Color << ",Message:" << m_Message << ")"; return msg.toString();}
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