📄 gcaddvampirecorpse.cpp
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//----------------------------------------------------------------------// // Filename : GCAddVampireCorpse.cpp// Written By : Reiot// //----------------------------------------------------------------------// include files#include "GCAddVampireCorpse.h"//----------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//----------------------------------------------------------------------void GCAddVampireCorpse::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY m_VampireInfo.read( iStream ); iStream.read( m_TreasureCount ); __END_CATCH} //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCAddVampireCorpse::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY m_VampireInfo.write( oStream ); oStream.write( m_TreasureCount ); __END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCAddVampireCorpse::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCAddVampireCorpseHandler::execute( this , pPlayer ); __END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCAddVampireCorpse::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCAddVampireCorpse(" << m_VampireInfo.toString() << ", Count : " << (int)m_TreasureCount << ")" ; return msg.toString(); __END_CATCH}
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