📄 gcdownskillfailed.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCDownSkillFailed.h // Written By : elca@ewestsoft.com// Description : // // //////////////////////////////////////////////////////////////////////#ifndef __GC_DOWN_SKILL_FAILED_H__#define __GC_DOWN_SKILL_FAILED_H__// include files#include "Types.h"#include "Exception.h"#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCDownSkillFailed;////////////////////////////////////////////////////////////////////////class GCDownSkillFailed : public Packet {public: GCDownSkillFailed() throw(); virtual ~GCDownSkillFailed() throw(); public: // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_DOWN_SKILL_FAILED; } // get packet size PacketSize_t getPacketSize() const throw() { return szSkillType+szBYTE; } // get packet's name string getPacketName() const throw() { return "GCDownSkillFailed"; } // get packet's debug string string toString() const throw(); // get/set skill type SkillType_t getSkillType(void) const throw() { return m_SkillType; } void setSkillType(SkillType_t SkillType) throw() { m_SkillType = SkillType; } // get/set description BYTE getDesc(void) const throw() { return m_Desc;} void setDesc(BYTE desc) throw() { m_Desc = desc;}private: SkillType_t m_SkillType; BYTE m_Desc; // 扁贱阑 硅快绰 单 角菩茄 捞蜡捞促. // 磊技茄 郴侩篮 CGDownSkillHandler甫 曼绊窍档废.};////////////////////////////////////////////////////////////////////////// class GCDownSkillFailedFactory;//// Factory for GCDownSkillFailed////////////////////////////////////////////////////////////////////////class GCDownSkillFailedFactory : public PacketFactory {public : // constructor GCDownSkillFailedFactory() throw() {} // destructor virtual ~GCDownSkillFailedFactory() throw() {} public : // create packet Packet* createPacket() throw() { return new GCDownSkillFailed(); } // get packet name string getPacketName() const throw() { return "GCDownSkillFailed"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_DOWN_SKILL_FAILED; } // get Packet Max Size PacketSize_t getPacketMaxSize() const throw() { return szSkillType+szBYTE; }};////////////////////////////////////////////////////////////////////////// class GCDownSkillFailedHandler;////////////////////////////////////////////////////////////////////////class GCDownSkillFailedHandler {public : // execute packet's handler static void execute( GCDownSkillFailed* pGCDownSkillFailed, Player* pPlayer) throw(Error);};#endif // __GC_DOWN_SKILL_FAILED_H__
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