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📄 gcpartyleave.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCPartyLeave.cpp // Written By  : 辫己刮// Description ://////////////////////////////////////////////////////////////////////////////#include "GCPartyLeave.h"//////////////////////////////////////////////////////////////////////////////// class GCPartyLeave member methods//////////////////////////////////////////////////////////////////////////////void GCPartyLeave::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	BYTE name_length = 0;	iStream.read(name_length);	if (name_length > 0)		iStream.read(m_Expeller, name_length);	iStream.read(name_length);	if (name_length > 0)		iStream.read(m_Expellee, name_length);			__END_CATCH}		    void GCPartyLeave::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY		BYTE name_length = 0;	name_length = m_Expeller.size();	oStream.write(name_length);	if (name_length > 0)		oStream.write(m_Expeller);	name_length = m_Expellee.size();	oStream.write(name_length);	if (name_length > 0)		oStream.write(m_Expellee);	__END_CATCH}void GCPartyLeave::execute (Player * pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			GCPartyLeaveHandler::execute(this , pPlayer);	__END_CATCH}string GCPartyLeave::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCPartyLeave("		<< "Expeller:" << m_Expeller		<< "Expellee:" << m_Expellee		<< ")";	return msg.toString();			__END_CATCH}

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