📄 glincomingconnectionerror.h
字号:
//////////////////////////////////////////////////////////////////////// // Filename : GLIncomingConnectionError.h // Written By : Reiot// Description : // //////////////////////////////////////////////////////////////////////#ifndef __GL_INCOMING_CONNECTION_ERROR_H__#define __GL_INCOMING_CONNECTION_ERROR_H__// include files#include "DatagramPacket.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionError;////////////////////////////////////////////////////////////////////////class GLIncomingConnectionError : public DatagramPacket {public : // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(Datagram & iDatagram) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(Datagram & oDatagram) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GL_INCOMING_CONNECTION_ERROR; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szBYTE + m_Message.size(); } // get packet name string getPacketName() const throw() { return "GLIncomingConnectionError"; } // get packet's debug string string toString() const throw(); // get/set error message string getMessage() const throw() { return m_Message; } void setMessage(string message) throw() { m_Message = message; } // get/set player id string getPlayerID() const throw() { return m_PlayerID; } void setPlayerID(string playerID) throw() { m_PlayerID = playerID; }private : // error message string m_Message; // player id string m_PlayerID;};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionErrorFactory;//// Factory for GLIncomingConnectionError////////////////////////////////////////////////////////////////////////class GLIncomingConnectionErrorFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GLIncomingConnectionError(); } // get packet name string getPacketName() const throw() { return "GLIncomingConnectionError"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GL_INCOMING_CONNECTION_ERROR; } // get packet's max body size // *OPTIMIZATION HINT* // const static GLIncomingConnectionErrorPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 128; }};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionErrorHandler;////////////////////////////////////////////////////////////////////////class GLIncomingConnectionErrorHandler { public : // execute packet's handler static void execute(GLIncomingConnectionError* pPacket) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -