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📄 glincomingconnectionerror.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//////////////////////////////////////////////////////////////////////// // Filename    : GLIncomingConnectionError.h // Written By  : Reiot// Description : // //////////////////////////////////////////////////////////////////////#ifndef __GL_INCOMING_CONNECTION_ERROR_H__#define __GL_INCOMING_CONNECTION_ERROR_H__// include files#include "DatagramPacket.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionError;////////////////////////////////////////////////////////////////////////class GLIncomingConnectionError : public DatagramPacket {public :	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(Datagram & iDatagram) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(Datagram & oDatagram) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GL_INCOMING_CONNECTION_ERROR; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return szBYTE + m_Message.size(); }	// get packet name	string getPacketName() const throw() { return "GLIncomingConnectionError"; }		// get packet's debug string	string toString() const throw();	// get/set error message	string getMessage() const throw() { return m_Message; }	void setMessage(string message) throw() { m_Message = message; }	// get/set player id	string getPlayerID() const throw() { return m_PlayerID; }	void setPlayerID(string playerID) throw() { m_PlayerID = playerID; }private :	// error message	string m_Message;	// player id	string m_PlayerID;};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionErrorFactory;//// Factory for GLIncomingConnectionError////////////////////////////////////////////////////////////////////////class GLIncomingConnectionErrorFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GLIncomingConnectionError(); }	// get packet name	string getPacketName() const throw() { return "GLIncomingConnectionError"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GL_INCOMING_CONNECTION_ERROR; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GLIncomingConnectionErrorPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szBYTE + 128; }};////////////////////////////////////////////////////////////////////////// class GLIncomingConnectionErrorHandler;////////////////////////////////////////////////////////////////////////class GLIncomingConnectionErrorHandler {	public :	// execute packet's handler	static void execute(GLIncomingConnectionError* pPacket) throw(ProtocolException, Error);};#endif

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