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📄 gcshoplist.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCShopList.h // Written By  : 辫己刮// Description :// 敲饭捞绢啊 啊柳 惑痢 滚傈捞 辑滚俊 乐绰 巴苞 促甫 版快,// 敲饭捞绢绰 辑滚俊 惑痢俊 乐绰 惑前 格废阑 夸备窍霸 等促.// 捞 菩哦篮 弊 锭 敲饭捞绢俊霸 傈崔窍霸 登绰 菩哦捞促.//////////////////////////////////////////////////////////////////////////////#ifndef __GC_SHOP_LIST_H__#define __GC_SHOP_LIST_H__#include "Packet.h"#include "PacketFactory.h"#include <list>typedef struct _SHOPLISTITEM{	bool           		bExist;	ObjectID_t     		objectID;	BYTE           		itemClass;	ItemType_t     		itemType;	list<OptionType_t>  optionType;	Durability_t   		durability;	Silver_t       		silver;	Grade_t       		grade;	EnchantLevel_t 		enchantLevel;} SHOPLISTITEM;//////////////////////////////////////////////////////////////////////////////// class GCShopList;//////////////////////////////////////////////////////////////////////////////class Item;class GCShopList : public Packet {public:	GCShopList() throw();	virtual ~GCShopList() throw();public:	void read(SocketInputStream & iStream) throw(ProtocolException, Error);	void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	void execute(Player* pPlayer) throw(ProtocolException, Error);	PacketID_t getPacketID() const throw() { return PACKET_GC_SHOP_LIST; }	PacketSize_t getPacketSize() const throw();	string getPacketName() const throw() { return "GCShopList"; }	string toString() const throw();public:	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t creatureID) throw() { m_ObjectID = creatureID; }	ShopVersion_t getShopVersion(void) const throw() { return m_Version;}	void setShopVersion(ShopVersion_t ver) throw() { m_Version = ver;}		ShopRackType_t getShopType(void) const throw() { return m_RackType; }	void setShopType(const ShopRackType_t type) { m_RackType = type; }	MarketCond_t getMarketCondBuy(void) const throw() { return m_MarketCondBuy;}	void setMarketCondBuy(MarketCond_t cond) throw() { m_MarketCondBuy = cond;}	MarketCond_t getMarketCondSell(void) const throw() { return m_MarketCondSell;}	void setMarketCondSell(MarketCond_t cond) throw() { m_MarketCondSell = cond;}		SHOPLISTITEM getShopItem(BYTE index) const throw();#ifndef __GAME_CLIENT__	void setShopItem(BYTE index, const Item* pItem) throw();#endif	BYTE getNPCShopType(void) const { return m_ShopType; }	void setNPCShopType(BYTE type) { m_ShopType = type; }private:	ObjectID_t     m_ObjectID;                      // NPC's object id	ShopVersion_t  m_Version;                       // Shop version	ShopRackType_t m_RackType;                      // rack type	SHOPLISTITEM   m_pBuffer[SHOP_RACK_INDEX_MAX];  // actual item info	MarketCond_t   m_MarketCondBuy;                 // 矫厘 矫技	MarketCond_t   m_MarketCondSell;                // 矫厘 矫技	BYTE           m_ShopType;                      // 惑痢狼 辆幅 (老馆 or 捞亥飘)};//////////////////////////////////////////////////////////////////////////////// class GCShopListFactory;//////////////////////////////////////////////////////////////////////////////class GCShopListFactory : public PacketFactory {public:	Packet* createPacket() throw() { return new GCShopList(); }	string getPacketName() const throw() { return "GCShopList"; }	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SHOP_LIST; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() 	{ 		PacketSize_t unit = 0;		unit += szBYTE;         // shop rack index		unit += szObjectID;     // item object id		unit += szBYTE;         // item class		unit += szItemType;     // item type		unit += szBYTE + 255;   // item option type		unit += szDurability;   // item durability		unit += szSilver;       // silver coating amount		unit += szGrade;		unit += szEnchantLevel; // enchant level		return szObjectID +               // NPC ID		       szShopVersion +            // shop version		       szShopRackType +           // shop rack type		       szBYTE +                   // total number of item		       unit*SHOP_RACK_INDEX_MAX + // all item info			   szMarketCond*2 +           // market condition			   szBYTE;                    // shop type	}};//////////////////////////////////////////////////////////////////////////////// class GCShopListHandler;//////////////////////////////////////////////////////////////////////////////class GCShopListHandler {public:	static void execute(GCShopList* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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