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📄 gcpartyerror.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCPartyError.cpp // Written By  : 辫己刮// Description ://////////////////////////////////////////////////////////////////////////////#include "GCPartyError.h"const string GCPartyError2String[] = {	"TARGET_NOT_EXIST",	"RACE_DIFFER",	"NOT_SAFE",	"NOT_NORMAL_FORM",	"ALREADY_INVITING",	"NOT_INVITING",	"NO_AUTHORITY",	"UNKNOWN",	"MAX"};//////////////////////////////////////////////////////////////////////////////// class GCPartyError member methods//////////////////////////////////////////////////////////////////////////////void GCPartyError::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY	iStream.read(m_Code);	iStream.read(m_TargetObjectID);			__END_CATCH}		    void GCPartyError::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY		oStream.write(m_Code);	oStream.write(m_TargetObjectID);	__END_CATCH}void GCPartyError::execute (Player * pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			GCPartyErrorHandler::execute(this , pPlayer);	__END_CATCH}string GCPartyError::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCPartyError("		<< "CODE:" << GCPartyError2String[m_Code]		<< "TOID:" << m_TargetObjectID		<< ")";	return msg.toString();			__END_CATCH}

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