📄 gsquitguild.h
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//----------------------------------------------------------------------// // Filename : GSQuitGuild.h // Written By : // Description : // //----------------------------------------------------------------------#ifndef __GS_QUIT_GUILD_H__#define __GS_QUIT_GUILD_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GSQuitGuild;//// 评捞 眠啊甫 溅绢靛 辑滚俊 夸没茄促.//// *CAUTION*////----------------------------------------------------------------------class GSQuitGuild : public Packet {public: // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream& iStream) throw(ProtocolException, Error); // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream& oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GS_QUIT_GUILD; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + // Guild ID szBYTE + // name length m_Name.size(); // name } // get packet name string getPacketName() const throw() { return "GSQuitGuild"; } // get packet's debug string string toString() const throw();public: // get/set Guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; } // get/set Name const string& getName() const throw() { return m_Name; } void setName( const string& name ) throw() { m_Name = name; }private : // Guild ID GuildID_t m_GuildID; // name string m_Name;};////////////////////////////////////////////////////////////////////////// class GSQuitGuildFactory;//// Factory for GSQuitGuild////////////////////////////////////////////////////////////////////////class GSQuitGuildFactory : public PacketFactory {public: // create packet Packet* createPacket() throw() { return new GSQuitGuild(); } // get packet name string getPacketName() const throw() { return "GSQuitGuild"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GS_QUIT_GUILD; } // get packet's max body size // *OPTIMIZATION HINT* // const static LGIncomingConnectionPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + // guild ID szBYTE + // name length 20; // name max length }};////////////////////////////////////////////////////////////////////////// class LGIncomingConnectionHandler;////////////////////////////////////////////////////////////////////////class GSQuitGuildHandler { public: // execute packet's handler static void execute(GSQuitGuild* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
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