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📄 gcdeleteinventoryitem.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//--------------------------------------------------------------------------------// // Filename    : GCDeleteInventoryItem.h // Written By  : Reiot// Description : // //--------------------------------------------------------------------------------#ifndef __GC_DELETE_INVENTORY_ITEM_H__#define __GC_DELETE_INVENTORY_ITEM_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCDeleteInventoryItem;////--------------------------------------------------------------------------------class GCDeleteInventoryItem : public Packet {public :	// constructor	GCDeleteInventoryItem() throw()	{	}	GCDeleteInventoryItem(ObjectID_t objectID) throw()		: m_ObjectID(objectID)	{	}public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_DELETE_INVENTORY_ITEM; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szObjectID; 	}	// get packet name	string getPacketName() const throw() { return "GCDeleteInventoryItem"; }		// get packet's debug string	string toString() const throw();public :	// get/set object id	ObjectID_t getObjectID() const throw() { return m_ObjectID; }	void setObjectID(ObjectID_t objectID) throw() { m_ObjectID = objectID; }private :	// object id	ObjectID_t m_ObjectID;};////////////////////////////////////////////////////////////////////////// class GCDeleteInventoryItemFactory;//// Factory for GCDeleteInventoryItem////////////////////////////////////////////////////////////////////////class GCDeleteInventoryItemFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCDeleteInventoryItem(); }	// get packet name	string getPacketName() const throw() { return "GCDeleteInventoryItem"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_DELETE_INVENTORY_ITEM; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szObjectID; 	}};////////////////////////////////////////////////////////////////////////// class GCDeleteInventoryItemHandler;////////////////////////////////////////////////////////////////////////class GCDeleteInventoryItemHandler {public :	// execute packet's handler	static void execute(GCDeleteInventoryItem* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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