📄 gcusebonuspointfail.h
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//////////////////////////////////////////////////////////////////////// // Filename : GCUseBonusPointFail.h // Written By : crazydog// Description :// //////////////////////////////////////////////////////////////////////#ifndef __GC_USE_BONUS_POINT_FAIL_H__#define __GC_USE_BONUS_POINT_FAIL_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCUseBonusPointFail;////////////////////////////////////////////////////////////////////////class GCUseBonusPointFail : public Packet {public : // constructor GCUseBonusPointFail() throw() {} public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_USE_BONUS_POINT_FAIL; } // get packet's body size PacketSize_t getPacketSize() const throw() { return 0; } // get packet's name string getPacketName() const throw() { return "GCUseBonusPointFail"; } // get packet's debug string string toString() const throw(); public :private : };////////////////////////////////////////////////////////////////////////// class GCUseBonusPointFailFactory;//// Factory for GCUseBonusPointFail////////////////////////////////////////////////////////////////////////class GCUseBonusPointFailFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCUseBonusPointFail(); } // get packet name string getPacketName() const throw() { return "GCUseBonusPointFail"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_USE_BONUS_POINT_FAIL; } // get packet's max body size PacketSize_t getPacketMaxSize() const throw() { return 0; } };////////////////////////////////////////////////////////////////////////// class GCUseBonusPointFailHandler;////////////////////////////////////////////////////////////////////////class GCUseBonusPointFailHandler {public : // execute packet's handler static void execute(GCUseBonusPointFail* pPacket, Player* pPlayer) throw(Error);};#endif
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