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📄 gcusebonuspointfail.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//////////////////////////////////////////////////////////////////////// // Filename    : GCUseBonusPointFail.h // Written By  : crazydog// Description :// //////////////////////////////////////////////////////////////////////#ifndef __GC_USE_BONUS_POINT_FAIL_H__#define __GC_USE_BONUS_POINT_FAIL_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCUseBonusPointFail;////////////////////////////////////////////////////////////////////////class GCUseBonusPointFail : public Packet {public :	// constructor	GCUseBonusPointFail() throw() {}	public :    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_USE_BONUS_POINT_FAIL; }		// get packet's body size	PacketSize_t getPacketSize() const throw() { return 0; }		// get packet's name	string getPacketName() const throw() { return "GCUseBonusPointFail"; }		// get packet's debug string	string toString() const throw();	public :private : };////////////////////////////////////////////////////////////////////////// class  GCUseBonusPointFailFactory;//// Factory for  GCUseBonusPointFail////////////////////////////////////////////////////////////////////////class  GCUseBonusPointFailFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCUseBonusPointFail(); }	// get packet name	string getPacketName() const throw() { return "GCUseBonusPointFail"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_USE_BONUS_POINT_FAIL; }	// get packet's max body size	PacketSize_t getPacketMaxSize() const throw() { return 0; }	};////////////////////////////////////////////////////////////////////////// class  GCUseBonusPointFailHandler;////////////////////////////////////////////////////////////////////////class  GCUseBonusPointFailHandler {public :	// execute packet's handler	static void execute(GCUseBonusPointFail* pPacket, Player* pPlayer) throw(Error);};#endif

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