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📄 gcshopsellfail.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//--------------------------------------------------------------------------------// // Filename    : GCShopSellFail.cpp // Written By  : 辫己刮// Description : 敲饭捞绢啊 NPC俊霸 拱扒阑 迫妨绊 沁绰单, 绢恫 捞蜡肺//               角菩沁阑 版快俊绰 捞 菩哦阑 敲饭捞绢俊霸 焊郴霖促.// //--------------------------------------------------------------------------------// include files#include "GCShopSellFail.h"#include "Assert.h"//--------------------------------------------------------------------// constructor//--------------------------------------------------------------------GCShopSellFail::GCShopSellFail() 	throw (){	__BEGIN_TRY 		__END_CATCH;}//--------------------------------------------------------------------// destructor//--------------------------------------------------------------------GCShopSellFail::~GCShopSellFail() 	throw (){	__BEGIN_TRY 			__END_CATCH;}//--------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------void GCShopSellFail::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			//-----------------------------------------------------------------	// read object id	//-----------------------------------------------------------------	iStream.read( m_ObjectID );	__END_CATCH}		    //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCShopSellFail::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			//-----------------------------------------------------------------	// write object id	//-----------------------------------------------------------------	oStream.write( m_ObjectID );	__END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCShopSellFail::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCShopSellFailHandler::execute( this , pPlayer );	__END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCShopSellFail::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCShopSellFail(" 		<< "ObjectID:" << m_ObjectID		<< ")";	return msg.toString();			__END_CATCH}

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