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📄 gcknockback.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////////////// Filename    : GCKnockBack.cpp // Written By  : elca@ewestsoft.com// Description ://////////////////////////////////////////////////////////////////////////////#include "GCKnockBack.h"void GCKnockBack::read ( SocketInputStream & iStream )	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_ObjectID );	iStream.read( m_OriginX );	iStream.read( m_OriginY );	iStream.read( m_TargetX );	iStream.read( m_TargetY );	__END_CATCH}		    void GCKnockBack::write ( SocketOutputStream & oStream )     const throw ( ProtocolException , Error ){	__BEGIN_TRY			oStream.write( m_ObjectID );	oStream.write( m_OriginX );	oStream.write( m_OriginY );	oStream.write( m_TargetX );	oStream.write( m_TargetY );	__END_CATCH}void GCKnockBack::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCKnockBackHandler::execute( this , pPlayer );			__END_CATCH}string GCKnockBack::toString () 	const throw (){	__BEGIN_TRY	StringStream msg;	msg << "GCKnockBack("		<< "ObjectID:"    << (int)m_ObjectID 		<< "Origin(X,Y):" << (int)m_OriginX << "," << (int)m_OriginY		<< "Target(X,Y):" << (int)m_TargetX << "," << (int)m_TargetY		<< ")";	return msg.toString();	__END_CATCH}

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