⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glincomingconnectionok.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
字号:
//////////////////////////////////////////////////////////////////////// // Filename    : GLIncomingConnectionOK.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GLIncomingConnectionOK.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::read ( Datagram & iDatagram ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// read Player ID	//--------------------------------------------------	BYTE szPlayerID;	iDatagram.read( szPlayerID );	if ( szPlayerID == 0 )		throw InvalidProtocolException("szPlayerID == 0");	if ( szPlayerID > 20 )		throw InvalidProtocolException("too long playerID size");	iDatagram.read( m_PlayerID , szPlayerID );	//--------------------------------------------------	// read TCP Port	//--------------------------------------------------	iDatagram.read( m_TCPPort );	//--------------------------------------------------	// read Auth Key	//--------------------------------------------------	iDatagram.read( m_Key );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::write ( Datagram & oDatagram ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	//--------------------------------------------------	// write Player ID	//--------------------------------------------------	BYTE szPlayerID = m_PlayerID.size();	if ( szPlayerID == 0 )		throw InvalidProtocolException("szPlayerID == 0");	if ( szPlayerID > 20 )		throw InvalidProtocolException("too long playerID size");	oDatagram.write( szPlayerID );	oDatagram.write( m_PlayerID );	//--------------------------------------------------	// write TCP Port	//--------------------------------------------------	oDatagram.write( m_TCPPort );	//--------------------------------------------------	// write auth Key	//--------------------------------------------------	oDatagram.write( m_Key );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GLIncomingConnectionOKHandler::execute( this );			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GLIncomingConnectionOK::toString () const    throw (){	__BEGIN_TRY			StringStream msg;	msg << "GLIncomingConnectionOK("		<< "PlayerID:" << m_PlayerID		<< ",TCPPort:" << m_TCPPort		<< ",Key:" << m_Key		<< ")";	return msg.toString();	__END_CATCH}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -