📄 glincomingconnectionok.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GLIncomingConnectionOK.cpp // Written By : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GLIncomingConnectionOK.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::read ( Datagram & iDatagram ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // read Player ID //-------------------------------------------------- BYTE szPlayerID; iDatagram.read( szPlayerID ); if ( szPlayerID == 0 ) throw InvalidProtocolException("szPlayerID == 0"); if ( szPlayerID > 20 ) throw InvalidProtocolException("too long playerID size"); iDatagram.read( m_PlayerID , szPlayerID ); //-------------------------------------------------- // read TCP Port //-------------------------------------------------- iDatagram.read( m_TCPPort ); //-------------------------------------------------- // read Auth Key //-------------------------------------------------- iDatagram.read( m_Key ); __END_CATCH} //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::write ( Datagram & oDatagram ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // write Player ID //-------------------------------------------------- BYTE szPlayerID = m_PlayerID.size(); if ( szPlayerID == 0 ) throw InvalidProtocolException("szPlayerID == 0"); if ( szPlayerID > 20 ) throw InvalidProtocolException("too long playerID size"); oDatagram.write( szPlayerID ); oDatagram.write( m_PlayerID ); //-------------------------------------------------- // write TCP Port //-------------------------------------------------- oDatagram.write( m_TCPPort ); //-------------------------------------------------- // write auth Key //-------------------------------------------------- oDatagram.write( m_Key ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GLIncomingConnectionOK::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GLIncomingConnectionOKHandler::execute( this ); __END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GLIncomingConnectionOK::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GLIncomingConnectionOK(" << "PlayerID:" << m_PlayerID << ",TCPPort:" << m_TCPPort << ",Key:" << m_Key << ")"; return msg.toString(); __END_CATCH}
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