gcaddinjuriouscreature.cpp
来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 73 行
CPP
73 行
//////////////////////////////////////////////////////////////////////////////// Filename : GCAddInjuriousCreature.cpp // Written By : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "GCAddInjuriousCreature.h"void GCAddInjuriousCreature::read (SocketInputStream & iStream) throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 佬扁 BYTE szName; iStream.read(szName); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 10) throw InvalidProtocolException("too large name length"); iStream.read(m_Name , szName); __END_CATCH} void GCAddInjuriousCreature::write (SocketOutputStream & oStream) const throw (ProtocolException , Error){ __BEGIN_TRY // 捞抚 静扁 BYTE szName = m_Name.size(); if (szName == 0) throw InvalidProtocolException("szName == 0"); if (szName > 10) throw InvalidProtocolException("too large name length"); oStream.write(szName); oStream.write(m_Name); __END_CATCH}void GCAddInjuriousCreature::execute (Player* pPlayer) throw (ProtocolException , Error){ __BEGIN_TRY GCAddInjuriousCreatureHandler::execute(this , pPlayer); __END_CATCH}string GCAddInjuriousCreature::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCAddInjuriousCreature(Name :" << m_Name << ")" ; return msg.toString(); __END_CATCH}
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