gcaddinjuriouscreature.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 73 行

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//////////////////////////////////////////////////////////////////////////////// Filename    : GCAddInjuriousCreature.cpp // Written By  : reiot@ewestsoft.com// Description : //////////////////////////////////////////////////////////////////////////////#include "GCAddInjuriousCreature.h"void GCAddInjuriousCreature::read (SocketInputStream & iStream) 	 throw (ProtocolException , Error){	__BEGIN_TRY			// 捞抚 佬扁	BYTE szName;	iStream.read(szName);	if (szName == 0)		throw InvalidProtocolException("szName == 0");	if (szName > 10)		throw InvalidProtocolException("too large name length");	iStream.read(m_Name , szName);	__END_CATCH}		    void GCAddInjuriousCreature::write (SocketOutputStream & oStream) const      throw (ProtocolException , Error){	__BEGIN_TRY			// 捞抚 静扁	BYTE szName = m_Name.size();	if (szName == 0)		throw InvalidProtocolException("szName == 0");	if (szName > 10)		throw InvalidProtocolException("too large name length");	oStream.write(szName);	oStream.write(m_Name);	__END_CATCH}void GCAddInjuriousCreature::execute (Player* pPlayer) 	 throw (ProtocolException , Error){	__BEGIN_TRY			GCAddInjuriousCreatureHandler::execute(this , pPlayer);	__END_CATCH}string GCAddInjuriousCreature::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCAddInjuriousCreature(Name :" << m_Name 		<< ")" ;	return msg.toString();	__END_CATCH}

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