📄 gcsetposition.h
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//----------------------------------------------------------------------// // Filename : GCSetPosition.h // Written By : Reiot// Description : // //----------------------------------------------------------------------#ifndef __GC_SET_POSITION_H__#define __GC_SET_POSITION_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GCSetPosition;//// 霸烙 辑滚俊辑 敲饭捞绢狼 困摹甫 汲沥秦林绰 菩哦捞促.// 唱吝俊 GCPatchPCInfo(啊莫) 菩哦俊 烹钦瞪 傈噶捞促.////----------------------------------------------------------------------class GCSetPosition : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_SET_POSITION; } // get packet's body size // *OPTIMIZATION HINT* // const static GCSetPositionPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketSize() const throw() { return szCoord + szCoord + szDir; } // get packet name string getPacketName() const throw() { return "GCSetPosition"; } // get packet's debug string string toString() const throw(); // get/set X Coordicate Coord_t getX() const throw() { return m_X; } void setX(Coord_t x) throw() { m_X = x; } // get/set Y Coordicate Coord_t getY() const throw() { return m_Y; } void setY(Coord_t y) throw() { m_Y = y; } // get/set Direction Dir_t getDir() const throw() { return m_Dir; } void setDir(Dir_t dir) throw() { m_Dir = dir; } private : Coord_t m_X; // X 谅钎 Coord_t m_Y; // Y 谅钎 Dir_t m_Dir; // 规氢};////////////////////////////////////////////////////////////////////////// class GCSetPositionFactory;//// Factory for GCSetPosition////////////////////////////////////////////////////////////////////////class GCSetPositionFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCSetPosition(); } // get packet name string getPacketName() const throw() { return "GCSetPosition"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SET_POSITION; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSetPositionPacketSize 甫 沥狼秦辑 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szCoord + szCoord + szDir; }};////////////////////////////////////////////////////////////////////////// class GCSetPositionHandler;////////////////////////////////////////////////////////////////////////class GCSetPositionHandler { public : // execute packet's handler static void execute(GCSetPosition* pPacket, Player* player) throw(ProtocolException, Error);};#endif
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