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📄 gcsetposition.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GCSetPosition.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __GC_SET_POSITION_H__#define __GC_SET_POSITION_H__// include files#include "Packet.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GCSetPosition;//// 霸烙 辑滚俊辑 敲饭捞绢狼 困摹甫 汲沥秦林绰 菩哦捞促.// 唱吝俊 GCPatchPCInfo(啊莫) 菩哦俊 烹钦瞪 傈噶捞促.////----------------------------------------------------------------------class GCSetPosition : public Packet {public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_SET_POSITION; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static GCSetPositionPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return szCoord + szCoord + szDir; }	// get packet name	string getPacketName() const throw() { return "GCSetPosition"; }		// get packet's debug string	string toString() const throw();		// get/set X Coordicate	Coord_t getX() const throw() { return m_X; }	void setX(Coord_t x) throw() { m_X = x; }	// get/set Y Coordicate	Coord_t getY() const throw() { return m_Y; }	void setY(Coord_t y) throw() { m_Y = y; }	// get/set Direction	Dir_t getDir() const throw() { return m_Dir; }	void setDir(Dir_t dir) throw() { m_Dir = dir; }	private :		Coord_t m_X;			// X 谅钎	Coord_t m_Y;			// Y 谅钎	Dir_t m_Dir;			// 规氢};////////////////////////////////////////////////////////////////////////// class GCSetPositionFactory;//// Factory for GCSetPosition////////////////////////////////////////////////////////////////////////class GCSetPositionFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCSetPosition(); }	// get packet name	string getPacketName() const throw() { return "GCSetPosition"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_SET_POSITION; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCSetPositionPacketSize 甫 沥狼秦辑 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szCoord + szCoord + szDir; }};////////////////////////////////////////////////////////////////////////// class GCSetPositionHandler;////////////////////////////////////////////////////////////////////////class GCSetPositionHandler {	public :	// execute packet's handler	static void execute(GCSetPosition* pPacket, Player* player) throw(ProtocolException, Error);};#endif

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