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📄 gcchangedarklight.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//--------------------------------------------------------------------------------// // Filename    : GCChangeDarkLight.h // Written By  : reiot// //--------------------------------------------------------------------------------#ifndef __GC_CHANGE_DARK_LIGHT_H__#define __GC_CHANGE_DARK_LIGHT_H__// include files#include "Packet.h"#include "PacketFactory.h"//--------------------------------------------------------------------------------//// class GCChangeDarkLight;////--------------------------------------------------------------------------------class GCChangeDarkLight : public Packet {public :	    // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(SocketInputStream & iStream) throw(ProtocolException, Error);		        // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(SocketOutputStream & oStream) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GC_CHANGE_DARK_LIGHT; }		// get packet's body size	// *OPTIMIZATION HINT*	// const static GCChangeDarkLightPacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketSize() const throw() { return szDarkLevel + szLightLevel; }	// get packet's name	string getPacketName() const throw() { return "GCChangeDarkLight"; }		// get packet's debug string	string toString() const throw();public :	// get/set dark level	DarkLevel_t getDarkLevel() const throw() { return m_DarkLevel; }	void setDarkLevel(DarkLevel_t darkLevel) throw() { m_DarkLevel = darkLevel; }	// get/set light level	LightLevel_t getLightLevel() const throw() { return m_LightLevel; }	void setLightLevel(LightLevel_t lightLevel) throw() { m_LightLevel = lightLevel; }public :	// 粮狼 绢涤扁(0 - 15)	DarkLevel_t m_DarkLevel;	// 粮狼 蝴狼 农扁(1 - 13)	LightLevel_t m_LightLevel;};//--------------------------------------------------------------------------------//// class GCChangeDarkLightFactory;//// Factory for GCChangeDarkLight////--------------------------------------------------------------------------------class GCChangeDarkLightFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GCChangeDarkLight(); }	// get packet name	string getPacketName() const throw() { return "GCChangeDarkLight"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_CHANGE_DARK_LIGHT; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GCChangeDarkLightPacketSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() { return szDarkLevel + szLightLevel; }};//--------------------------------------------------------------------------------//// class GCChangeDarkLightHandler;////--------------------------------------------------------------------------------class GCChangeDarkLightHandler {public :	// execute packet's handler	static void execute(GCChangeDarkLight* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif

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