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📄 gsaddguild.cpp

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
💻 CPP
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//////////////////////////////////////////////////////////////////////// // Filename    : GSAddGuild.cpp // Written By  : reiot@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GSAddGuild.h"//////////////////////////////////////////////////////////////////////// Datagram 按眉肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GSAddGuild::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szGuildName, szGuildMaster, szGuildIntro;	iStream.read( szGuildName );	if ( szGuildName == 0 )		throw InvalidProtocolException( "szGuildName == 0" );	if ( szGuildName > 30 )		throw InvalidProtocolException( "too long guild name length" );	iStream.read( m_GuildName, szGuildName );	iStream.read( szGuildMaster );	if ( szGuildMaster == 0 )		throw InvalidProtocolException( "szGuildMaster == 0" );	if ( szGuildMaster > 20 )		throw InvalidProtocolException( "too long guild master length" );	iStream.read( m_GuildMaster, szGuildMaster );	iStream.read( szGuildIntro );	if ( szGuildIntro > 256 )		throw InvalidProtocolException( "too long guild intro length" );	if ( szGuildIntro != 0 )		iStream.read( m_GuildIntro, szGuildIntro );	else		m_GuildIntro = "";	iStream.read( m_GuildState );	iStream.read( m_GuildRace );	iStream.read( m_ServerGroupID );		__END_CATCH}		    //////////////////////////////////////////////////////////////////////// Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GSAddGuild::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY	BYTE szGuildName = m_GuildName.size();	BYTE szGuildMaster = m_GuildMaster.size();	BYTE szGuildIntro = m_GuildIntro.size();	if ( szGuildName == 0 )		throw InvalidProtocolException( "szGuildName == 0" );	if ( szGuildName > 30 )		throw InvalidProtocolException( "too long guild name length" );	if ( szGuildMaster == 0 )		throw InvalidProtocolException( "szGuildMaster == 0" );	if ( szGuildMaster > 20 )		throw InvalidProtocolException( "too long guild master length" );	if ( szGuildIntro > 256 )		throw InvalidProtocolException( "too long guild intro length" );	oStream.write( szGuildName );	oStream.write( m_GuildName );	oStream.write( szGuildMaster );	oStream.write( m_GuildMaster );	oStream.write( szGuildIntro );	if ( szGuildIntro != 0 )		oStream.write( m_GuildIntro );	oStream.write( m_GuildState );	oStream.write( m_GuildRace );	oStream.write( m_ServerGroupID );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GSAddGuild::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GSAddGuildHandler::execute(this, pPlayer);			__END_CATCH}////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////string GSAddGuild::toString () const    throw (){	StringStream msg;	msg << "GSAddGuild ("		<< "GuildName:" << m_GuildName		<< "GuildMaster:" << m_GuildMaster		<< "GuildIntro:" << m_GuildIntro		<< "GuildState:" << (int)m_GuildState		<< "GuildRace:" << (int)m_GuildRace		<< "ServerGroupID:" << (int)m_ServerGroupID		<< " )";	return msg.toString();}

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