📄 gcaddslayercorpse.cpp
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//--------------------------------------------------------------------------------// // Filename : GCAddSlayerCorpse.cpp// Written By : Reiot// //--------------------------------------------------------------------------------// include files#include "GCAddSlayerCorpse.h"//--------------------------------------------------------------------------------// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//--------------------------------------------------------------------------------void GCAddSlayerCorpse::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // read slayer info //-------------------------------------------------- m_SlayerInfo.read( iStream ); iStream.read( m_TreasureCount ); __END_CATCH} //--------------------------------------------------------------------------------// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//--------------------------------------------------------------------------------void GCAddSlayerCorpse::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY //-------------------------------------------------- // write slayer info //-------------------------------------------------- m_SlayerInfo.write( oStream ); oStream.write( m_TreasureCount ); __END_CATCH}//--------------------------------------------------------------------------------// execute packet's handler//--------------------------------------------------------------------------------void GCAddSlayerCorpse::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCAddSlayerCorpseHandler::execute( this , pPlayer ); __END_CATCH}//--------------------------------------------------------------------------------// get packet's debug string//--------------------------------------------------------------------------------string GCAddSlayerCorpse::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCAddSlayerCorpse(" << m_SlayerInfo.toString() << ", Count : " << (int)m_TreasureCount << ")"; return msg.toString(); __END_CATCH}
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