📄 gcguildmemberlist.h
字号:
//////////////////////////////////////////////////////////////////////// // Filename : GCGuildMemberList.h // Written By : // //////////////////////////////////////////////////////////////////////#ifndef __GC_GUILD_MEMBER_LIST_H__#define __GC_GUILD_MEMBER_LIST_H__// include files#include <slist>#include "Packet.h"#include "PacketFactory.h"#include "GuildMemberInfo.h"typedef slist<GuildMemberInfo*> GuildMemberInfoList;typedef slist<GuildMemberInfo*>::const_iterator GuildMemberInfoListConstItor;////////////////////////////////////////////////////////////////////////// class GCGuildMemberList;//// 努扼捞攫飘俊 殿废 措扁吝牢 辨靛 府胶飘甫 焊辰促.////////////////////////////////////////////////////////////////////////class GCGuildMemberList : public Packet {public : // constructor GCGuildMemberList() throw(); // destructor ~GCGuildMemberList() throw(); // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_GUILD_MEMBER_LIST; } // get packet's body size PacketSize_t getPacketSize() const throw(); // get packet name string getPacketName() const throw() { return "GCGuildMemberList"; } // get packet's debug string string toString() const throw();public: BYTE getListNum() const throw() { return m_GuildMemberInfoList.size(); } // add GuildMemberInfoList void addGuildMemberInfo( GuildMemberInfo* pGuildMemberInfo ) throw() { m_GuildMemberInfoList.push_front( pGuildMemberInfo ); } // clear GuildMemberInfoList void clearGuildMemberInfoList() throw(); // pop front Element in GuildMemberInfoList GuildMemberInfo* popFrontGuildMemberInfoList() throw() { if ( !m_GuildMemberInfoList.empty() ) { GuildMemberInfo* pGuildMemberInfo = m_GuildMemberInfoList.front(); m_GuildMemberInfoList.pop_front(); return pGuildMemberInfo; } return NULL; }private : GuildMemberInfoList m_GuildMemberInfoList; };////////////////////////////////////////////////////////////////////////// class GCGuildMemberListFactory;//// Factory for GCGuildMemberList////////////////////////////////////////////////////////////////////////class GCGuildMemberListFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCGuildMemberList(); } // get packet name string getPacketName() const throw() { return "GCGuildMemberList"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_GUILD_MEMBER_LIST; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCSystemMessagePacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return GuildMemberInfo::getMaxSize(); }};////////////////////////////////////////////////////////////////////////// class GCGuildMemberList;////////////////////////////////////////////////////////////////////////class GCGuildMemberListHandler { public : // execute packet's handler static void execute(GCGuildMemberList* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -