📄 gcguildchat.cpp
字号:
//////////////////////////////////////////////////////////////////////// // Filename : GCGuildChat.cpp // Written By : elca@ewestsoft.com// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCGuildChat.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCGuildChat::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szSender; iStream.read( szSender ); if ( szSender == 0 ) throw InvalidProtocolException("szSender == 0"); if ( szSender > 10 ) throw InvalidProtocolException("too long sender length"); iStream.read( m_Sender, szSender ); iStream.read( m_Color ); BYTE szMessage; iStream.read( szMessage ); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage > 128 ) throw InvalidProtocolException("too long message length"); iStream.read( m_Message , szMessage ); __END_CATCH} //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCGuildChat::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY BYTE szSender = m_Sender.size(); if ( szSender == 0 ) throw InvalidProtocolException("szSener == 0"); if ( szSender > 10 ) throw InvalidProtocolException("too long sender length"); oStream.write( szSender ); oStream.write( m_Sender ); oStream.write( m_Color ); BYTE szMessage = m_Message.size(); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage > 128 ) throw InvalidProtocolException("too large message length"); oStream.write( szMessage ); oStream.write( m_Message ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCGuildChat::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCGuildChatHandler::execute( this , pPlayer ); __END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCGuildChat::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCGuildChat(" << "Sener :" << m_Sender << ",Color :" << m_Color << ",Message:" << m_Message << ")" ; return msg.toString(); __END_CATCH}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -