📄 gcmodifyguildmemberinfo.h
字号:
//////////////////////////////////////////////////////////////////////// // Filename : GCModifyGuildMemberInfo.h // Written By : Reiot// //////////////////////////////////////////////////////////////////////#ifndef __GC_MODIFY_GUILD_MEMBER_INFO_H__#define __GC_MODIFY_GUILD_MEMBER_INFO_H__// include files#include "Packet.h"#include "PacketFactory.h"////////////////////////////////////////////////////////////////////////// class GCModifyGuildMemberInfo;//// 霸烙 辑滚啊 漂沥 敲饭捞绢狼 ModifyGuildMemberInfo 甫 促弗 敲饭捞绢甸俊霸 宏肺靛某胶飘// 且 锭 傈价窍绰 菩哦捞促. 郴何俊 某腐磐疙苞 ModifyGuildMemberInfo 胶飘傅阑 单捞鸥// 鞘靛肺 啊瘤绊 乐促.////////////////////////////////////////////////////////////////////////class GCModifyGuildMemberInfo : public Packet {public : // 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促. void read(SocketInputStream & iStream) throw(ProtocolException, Error); // 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促. void write(SocketOutputStream & oStream) const throw(ProtocolException, Error); // execute packet's handler void execute(Player* pPlayer) throw(ProtocolException, Error); // get packet id PacketID_t getPacketID() const throw() { return PACKET_GC_MODIFY_GUILD_MEMBER_INFO; } // get packet's body size PacketSize_t getPacketSize() const throw() { return szGuildID + szBYTE + m_GuildName.size() + szGuildMemberRank; } // get packet name string getPacketName() const throw() { return "GCModifyGuildMemberInfo"; } // get packet's debug string string toString() const throw(); // get/set Guild ID GuildID_t getGuildID() const throw() { return m_GuildID; } void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; } // get/set Guild Name string getGuildName() const throw() { return m_GuildName; } void setGuildName(const string& guildName) throw() { m_GuildName = guildName; } // get/set Guild ID GuildMemberRank_t getGuildMemberRank() const throw() { return m_GuildMemberRank; } void setGuildMemberRank( GuildMemberRank_t guildMemberRank ) throw() { m_GuildMemberRank = guildMemberRank; }private : // Guild ID GuildID_t m_GuildID; // Guild Name string m_GuildName; // Guild Member Rank GuildMemberRank_t m_GuildMemberRank; };////////////////////////////////////////////////////////////////////////// class GCModifyGuildMemberInfoFactory;//// Factory for GCModifyGuildMemberInfo////////////////////////////////////////////////////////////////////////class GCModifyGuildMemberInfoFactory : public PacketFactory {public : // create packet Packet* createPacket() throw() { return new GCModifyGuildMemberInfo(); } // get packet name string getPacketName() const throw() { return "GCModifyGuildMemberInfo"; } // get packet id PacketID_t getPacketID() const throw() { return Packet::PACKET_GC_MODIFY_GUILD_MEMBER_INFO; } // get packet's max body size // *OPTIMIZATION HINT* // const static GCModifyGuildMemberInfoPacketMaxSize 甫 沥狼, 府畔窍扼. PacketSize_t getPacketMaxSize() const throw() { return szGuildID + szBYTE + 30 + szGuildMemberRank; }};////////////////////////////////////////////////////////////////////////// class GCModifyGuildMemberInfoHandler;////////////////////////////////////////////////////////////////////////class GCModifyGuildMemberInfoHandler { public : // execute packet's handler static void execute(GCModifyGuildMemberInfo* pPacket, Player* pPlayer) throw(ProtocolException, Error);};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -