📄 gcnotifywin.cpp
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//////////////////////////////////////////////////////////////////////////////// Filename : GCNotifyWin.cpp // Written By : excel96// Description ://////////////////////////////////////////////////////////////////////////////#include "GCNotifyWin.h"void GCNotifyWin::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_GiftID ); BYTE szMessage; iStream.read( szMessage ); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage > 2048 ) throw InvalidProtocolException("too large message length"); iStream.read( m_Name , szMessage ); __END_CATCH} void GCNotifyWin::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY oStream.write( m_GiftID ); BYTE szMessage = m_Name.size(); if ( szMessage == 0 ) throw InvalidProtocolException("szMessage == 0"); if ( szMessage > 2048 ) throw InvalidProtocolException("too large message length"); oStream.write( szMessage ); oStream.write( m_Name ); __END_CATCH}void GCNotifyWin::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCNotifyWinHandler::execute( this , pPlayer ); __END_CATCH}string GCNotifyWin::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCNotifyWin(" << "ObjectID:" << m_GiftID << ",Message:" << m_Name << ")" ; return msg.toString(); __END_CATCH}
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