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📄 ggguildchat.h

📁 dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 ,luascript v4.0 support
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//----------------------------------------------------------------------// // Filename    : GGGuildChat.h // Written By  : Reiot// Description : // //----------------------------------------------------------------------#ifndef __GG_GUILD_CHAT_H__#define __GG_GUILD_CHAT_H__// include files#include "DatagramPacket.h"#include "PacketFactory.h"//----------------------------------------------------------------------//// class GGGuildChat;////----------------------------------------------------------------------class GGGuildChat : public DatagramPacket {public :	    // Datagram 按眉俊辑何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.    void read(Datagram & iDatagram) throw(ProtocolException, Error);		        // Datagram 按眉肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.    void write(Datagram & oDatagram) const throw(ProtocolException, Error);	// execute packet's handler	void execute(Player* pPlayer) throw(ProtocolException, Error);	// get packet id	PacketID_t getPacketID() const throw() { return PACKET_GG_GUILD_CHAT; }		// get packet's body size	PacketSize_t getPacketSize() const throw() 	{ 		return szGuildID +						// GuildID			   szBYTE + m_Sender.size() +		// Sender			   szuint +							// Color			   szBYTE + m_Message.size();		// Message	}	// get packet name	string getPacketName() const throw() { return "GGGuildChat"; }		// get packet's debug string	string toString() const throw();public :	// get/set Guild ID	GuildID_t getGuildID() const throw() { return m_GuildID; }	void setGuildID( GuildID_t guildID ) throw() { m_GuildID = guildID; }	// get/set Sender	const string& getSender() const throw() { return m_Sender; }	void setSender( const string& sender ) throw() { m_Sender = sender; }	// get/set text color	uint getColor() const throw() { return m_Color; }	void setColor( uint color ) throw() { m_Color = color; }	// get/set message	const string& getMessage() const throw() { return m_Message; }	void setMessage( const string& message ) throw() { m_Message = message; }private :	// Guild ID	GuildID_t m_GuildID;	// Sender	string m_Sender;	// text color	uint m_Color;	// message	string m_Message;};////////////////////////////////////////////////////////////////////////// class GGGuildChatFactory;//// Factory for GGGuildChat////////////////////////////////////////////////////////////////////////class GGGuildChatFactory : public PacketFactory {public :		// create packet	Packet* createPacket() throw() { return new GGGuildChat(); }	// get packet name	string getPacketName() const throw() { return "GGGuildChat"; }		// get packet id	PacketID_t getPacketID() const throw() { return Packet::PACKET_GG_GUILD_CHAT; }	// get packet's max body size	// *OPTIMIZATION HINT*	// const static GGGuildChatPacketMaxSize 甫 沥狼, 府畔窍扼.	PacketSize_t getPacketMaxSize() const throw() 	{ 		return szGuildID +						// GuildID			   szBYTE + 10 +					// Sender			   szuint +							// Color			   szBYTE + 128;					// Message	}};////////////////////////////////////////////////////////////////////////// class GGGuildChatHandler;////////////////////////////////////////////////////////////////////////class GGGuildChatHandler {	public :	// execute packet's handler	static void execute(GGGuildChat* pPacket) throw(ProtocolException, Error);};#endif

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