gccreaturedied.cpp

来自「dk1游戏的原代码文件,完整.编译系统redhat7.3,mysql 3.23 」· C++ 代码 · 共 73 行

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//////////////////////////////////////////////////////////////////////// // Filename    : GCCreatureDied.cpp // Written By  : Reiot// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCCreatureDied.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCCreatureDied::read ( SocketInputStream & iStream ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			iStream.read( m_ObjectID );	__END_CATCH}		    //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCCreatureDied::write ( SocketOutputStream & oStream ) const      throw ( ProtocolException , Error ){	__BEGIN_TRY			oStream.write( m_ObjectID );	__END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCCreatureDied::execute ( Player * pPlayer ) 	 throw ( ProtocolException , Error ){	__BEGIN_TRY			GCCreatureDiedHandler::execute( this , pPlayer );	__END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCCreatureDied::toString () const       throw (){	__BEGIN_TRY			StringStream msg;	msg << "GCCreatureDied("		<< "ObjectID:" << m_ObjectID 		<< ")" ;	return msg.toString();			__END_CATCH}

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