📄 gccreaturedied.cpp
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//////////////////////////////////////////////////////////////////////// // Filename : GCCreatureDied.cpp // Written By : Reiot// Description : // //////////////////////////////////////////////////////////////////////// include files#include "GCCreatureDied.h"//////////////////////////////////////////////////////////////////////// 涝仿胶飘覆(滚欺)栏肺何磐 单捞鸥甫 佬绢辑 菩哦阑 檬扁拳茄促.//////////////////////////////////////////////////////////////////////void GCCreatureDied::read ( SocketInputStream & iStream ) throw ( ProtocolException , Error ){ __BEGIN_TRY iStream.read( m_ObjectID ); __END_CATCH} //////////////////////////////////////////////////////////////////////// 免仿胶飘覆(滚欺)栏肺 菩哦狼 官捞呈府 捞固瘤甫 焊辰促.//////////////////////////////////////////////////////////////////////void GCCreatureDied::write ( SocketOutputStream & oStream ) const throw ( ProtocolException , Error ){ __BEGIN_TRY oStream.write( m_ObjectID ); __END_CATCH}//////////////////////////////////////////////////////////////////////// execute packet's handler//////////////////////////////////////////////////////////////////////void GCCreatureDied::execute ( Player * pPlayer ) throw ( ProtocolException , Error ){ __BEGIN_TRY GCCreatureDiedHandler::execute( this , pPlayer ); __END_CATCH}//////////////////////////////////////////////////////////////////////// get packet's debug string//////////////////////////////////////////////////////////////////////string GCCreatureDied::toString () const throw (){ __BEGIN_TRY StringStream msg; msg << "GCCreatureDied(" << "ObjectID:" << m_ObjectID << ")" ; return msg.toString(); __END_CATCH}
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