📄 myeditctrl.cpp
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// MyEditCtrl.cpp : implementation file
//
#include "stdafx.h"
#include "BQQ.h"
#include "MyEditCtrl.h"
#include "bqqdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyEditCtrl
CMyEditCtrl::CMyEditCtrl()
{
}
CMyEditCtrl::~CMyEditCtrl()
{
}
BEGIN_MESSAGE_MAP(CMyEditCtrl, CEdit)
//{{AFX_MSG_MAP(CMyEditCtrl)
ON_CONTROL_REFLECT(EN_CHANGE, OnChange)
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyEditCtrl message handlers
void CMyEditCtrl::OnChange()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CEdit::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
}
void CMyEditCtrl::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(this->GetStyle() == ES_READONLY )
{
this->SetReadOnly(FALSE);
this->SetWindowText("");
}
CEdit::OnChar(nChar, nRepCnt, nFlags);
}
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