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📄 gbx_object.h

📁 Gambas is a graphical development environment based on a Basic interpreter, like Visual Basic. It us
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/***************************************************************************  Object.h  Object management routines  (c) 2000-2004 Beno顃 Minisini <gambas@users.sourceforge.net>  This program is free software; you can redistribute it and/or modify  it under the terms of the GNU General Public License as published by  the Free Software Foundation; either version 1, or (at your option)  any later version.  This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  GNU General Public License for more details.  You should have received a copy of the GNU General Public License  along with this program; if not, write to the Free Software  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***************************************************************************/#ifndef __OBJECT_H#define __OBJECT_H#include "gbx_debug.h"#include "gbx_value.h"#include "gbx_class.h"typedef  struct {    CLASS *class;    long ref;    }  OBJECT;typedef  struct {    OBJECT *parent;    OBJECT *next;    OBJECT *prev;    ushort event[0];    }  OBJECT_EVENT;#define OBJECT_event(_object) ((OBJECT_EVENT *)((char *)_object + ((OBJECT *)(_object))->class->off_event))#define OBJECT_is_locked(_object) (((long)OBJECT_event(_object)->parent & 1) != 0)#define OBJECT_is_class(_object) (OBJECT_class(_object) == CLASS_Class)#define OBJECT_class(_object) ((_object) ? ((OBJECT *)_object)->class : NULL)/*#define OBJECT_data(object) (((OBJECT *)object)->data)*/PUBLIC void OBJECT_new(void **ptr, CLASS *class, const char *name, OBJECT *parent);PUBLIC void OBJECT_attach(OBJECT *ob, OBJECT *parent, const char *name);PUBLIC void OBJECT_detach(OBJECT *ob);PUBLIC void OBJECT_release(CLASS *class, OBJECT *ob);PUBLIC void OBJECT_free(CLASS *class, OBJECT *ob);PUBLIC void OBJECT_lock(OBJECT *ob, bool block);PUBLIC void OBJECT_alloc(void **ptr, CLASS *class, size_t size);PUBLIC bool OBJECT_comp_value(VALUE *ob1, VALUE *ob2);PUBLIC void OBJECT_exit(void);PUBLIC void OBJECT_create(void **object, CLASS *class, const char *name, void *parent, int nparam);PUBLIC void OBJECT_create_native(void **object, CLASS *class, VALUE *param);/*PRIVATE INLINE CLASS *OBJECT_class(void *object){  if (object)    return ((OBJECT *)object)->class;  else    return object;}*//*#define DEBUG_REF 1*/#if DEBUG_REF#define OBJECT_ref(_object) \{ \  if (_object) \  { \    if (OBJECT_class(_object) == (CLASS *)0x23232323) \    { \      fprintf(stderr, "Objet d閖

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