📄 myscreensvr.cpp
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// MyScreenSvr.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MyScreenSvr.h"
#include "MyScreenSvrDlg.h"
#include "MyScreenSvrWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyScreenSvrApp
BEGIN_MESSAGE_MAP(CMyScreenSvrApp, CScreenSvrApp)
//{{AFX_MSG_MAP(CMyScreenSvrApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyScreenSvrApp construction
CMyScreenSvrApp::CMyScreenSvrApp(void)
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyScreenSvrApp object
CMyScreenSvrApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyScreenSvrApp initialization
BOOL CMyScreenSvrApp::InitInstance()
{
return CScreenSvrApp::InitInstance() ;
}
BOOL CMyScreenSvrApp::OpenConfigWnd(HWND hParentWnd)
{
CWnd *pWndParent = CWnd::FromHandle(hParentWnd);
CMyScreenSvrDlg dlg(pWndParent);
// m_pMainWnd = &dlg; // 删除本句,则设置对话框置于它的父窗口之上.
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
return FALSE ; // Exit Appliction: FALSE; True: enter messages Processing
}
BOOL CMyScreenSvrApp::OpenScreenSvrWnd(HWND hParentWnd)
{
CWnd *pWndParent = CWnd::FromHandle(hParentWnd);
CMyScreenSvrWnd * pSCRWnd = new CMyScreenSvrWnd(pWndParent) ;
pSCRWnd->Create();
m_pMainWnd = pSCRWnd;
return TRUE ;
}
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