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📄 demo5.cpp

📁 Viaual C++实战演练一书的源代码,对于C++程序员有实际的借鉴意义.
💻 CPP
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// Demo5.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Demo5.h"
#include "Demo5Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDemo5App

BEGIN_MESSAGE_MAP(CDemo5App, CWinApp)
	//{{AFX_MSG_MAP(CDemo5App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDemo5App construction

CDemo5App::CDemo5App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CDemo5App object

CDemo5App theApp;

/////////////////////////////////////////////////////////////////////////////
// CDemo5App initialization

BOOL CDemo5App::InitInstance()
{
	AfxEnableControlContainer();

	//初始化COM
	if( CoInitialize(NULL) )
	{
		AfxMessageBox("错误:无法初始化COM !");
		return false;
	}
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDemo5Dlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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