📄 kern_idlethread.cxx
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/* * Copyright (C) 1998, 1999, Jonathan S. Shapiro. * * This file is part of the EROS Operating System. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2, * or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include <kerninc/kernel.hxx>#include <kerninc/Thread.hxx>#include <kerninc/CpuReserve.hxx>#include <kerninc/Machine.hxx>const uint32_t StackSize = 256;static uint32_t Stack[StackSize];/* I wonder * if I shouldn't hand-code this thread in assembler for the sake of * reducing it's stack, though. */class IdleThread : public KernThread {public: static void Start(); IdleThread() :KernThread("Idler", &IdleThread::Start, Stack, &Stack[StackSize]) { procContext.InitStack(); }};IdleThread TheIdleThread;Thread *pIdleThread = &TheIdleThread;void StartIdleThread(){ CpuReserve::KernIdleCpuReserve.AddKernelThread(&TheIdleThread); TheIdleThread.Wakeup(); /* let it initialize itself... */ printf("IdleThread...\n");}/* Unlike all other threads, this one runs once and then exits (or at * least sleeps forever). */voidIdleThread::Start(){ int stack; printf("Start IdleThread (thread 0x%x,context 0x%x,stack 0x%x)\n", &TheIdleThread, TheIdleThread.context, &stack); for(;;) { /* On machines with high privilege-crossing latency, it is NOT a * good idea for the idle thread to enter and leave the kernel * aggressively. On the x86, for example, this can easily render * the processor non-interruptable for 300-400 cycles PER YIELD, * which (among other problems) has the effect of quantizing * interrupt response time. * Machine::SpinWaitUs(50); */ TheIdleThread.DirectedYield();#if 0 Console::Twiddle(0);#endif } /* We will never wake up again... */ TheIdleThread.SleepOn(IdlePile); TheIdleThread.DirectedYield();}
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