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📄 kern_idlethread.cxx

📁 C++ 编写的EROS RTOS
💻 CXX
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/* * Copyright (C) 1998, 1999, Jonathan S. Shapiro. * * This file is part of the EROS Operating System. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2, * or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include <kerninc/kernel.hxx>#include <kerninc/Thread.hxx>#include <kerninc/CpuReserve.hxx>#include <kerninc/Machine.hxx>const uint32_t StackSize = 256;static uint32_t Stack[StackSize];/* I wonder * if I shouldn't hand-code this thread in assembler for the sake of * reducing it's stack, though. */class IdleThread : public KernThread {public:  static void Start();  IdleThread()    :KernThread("Idler", 		&IdleThread::Start,		Stack, &Stack[StackSize])  {    procContext.InitStack();  }};IdleThread TheIdleThread;Thread *pIdleThread = &TheIdleThread;void StartIdleThread(){  CpuReserve::KernIdleCpuReserve.AddKernelThread(&TheIdleThread);  TheIdleThread.Wakeup();	/* let it initialize itself... */    printf("IdleThread...\n");}/* Unlike all other threads, this one runs once and then exits (or at * least sleeps forever). */voidIdleThread::Start(){  int stack;  printf("Start IdleThread (thread 0x%x,context 0x%x,stack 0x%x)\n",	       &TheIdleThread, TheIdleThread.context, &stack);  for(;;) {    /* On machines with high privilege-crossing latency, it is NOT a     * good idea for the idle thread to enter and leave the kernel     * aggressively.  On the x86, for example, this can easily render     * the processor non-interruptable for 300-400 cycles PER YIELD,     * which (among other problems) has the effect of quantizing     * interrupt response time.      *    Machine::SpinWaitUs(50);     */    TheIdleThread.DirectedYield();#if 0    Console::Twiddle(0);#endif  }    /* We will never wake up again... */  TheIdleThread.SleepOn(IdlePile);  TheIdleThread.DirectedYield();}

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