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📄 node.hxx

📁 C++ 编写的EROS RTOS
💻 HXX
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#ifndef __NODE_HXX__#define __NODE_HXX__/* * Copyright (C) 1998, 1999, Jonathan S. Shapiro. * * This file is part of the EROS Operating System. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2, * or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *//* Node.hxx: Declaration of a Node. */#include "ObjectHeader.hxx"#include "Key.hxx"#include <eros/ProcessState.h>class DiskNode;class Node : public ObjectHeader {  /* bool PrepAsDomainSubnode(ObType::Type, Node *parent); */  inline bool IsCurrentDomain();public:  ObCount callCount;    Key slot[EROS_NODE_SIZE];  public:  Node();  ~Node();  bool Validate() const;  #if 0  void InvokeDomainKeeper();	/* using existing fault code */  void SetDomainFault(uint32_t code, uint32_t auxInfo = 0);  static void InvokeSegmentKeeper(uint32_t code, uva_t vaddr = 0);#endif    void ClearHazard(uint32_t ndx);  void UnprepareHazardedSlot(uint32_t ndx);  void RescindHazardedSlot(uint32_t ndx, bool mustUnprepare);#if 0  void ObMovedHazardedSlot(uint32_t ndx, ObjectHeader *pNewLoc);#endif    /* Prepare node under various sorts of contracts.  In unprepare, set   * zapMe to true if the *calling* domain should be deprepared in   * order to satisfy the request.  It shouldn't to satisfy segment   * walks or to prepare a domain, but it should to set a key in a   * node slot.   */  bool PrepAsSegment();  void PrepAsDomain();  bool PrepAsDomainSubnode(ObType::Type, Process*);  Process *GetDomainContext();  bool Unprepare(bool zapMe);      void DoClearThisNode();  inline void ClearThisNode()  {    MakeObjectDirty();    DoClearThisNode();  }    Key& operator[](int n)  { return slot[n]; }  const Key& operator[](int n) const  { return slot[n]; }  void operator=(const DiskNode&);    void SetSlot(int ndx, Node& node, uint32_t otherSlot);} ;#endif /* __NODE_HXX__ */

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