📄 node.hxx
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#ifndef __NODE_HXX__#define __NODE_HXX__/* * Copyright (C) 1998, 1999, Jonathan S. Shapiro. * * This file is part of the EROS Operating System. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2, * or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *//* Node.hxx: Declaration of a Node. */#include "ObjectHeader.hxx"#include "Key.hxx"#include <eros/ProcessState.h>class DiskNode;class Node : public ObjectHeader { /* bool PrepAsDomainSubnode(ObType::Type, Node *parent); */ inline bool IsCurrentDomain();public: ObCount callCount; Key slot[EROS_NODE_SIZE]; public: Node(); ~Node(); bool Validate() const; #if 0 void InvokeDomainKeeper(); /* using existing fault code */ void SetDomainFault(uint32_t code, uint32_t auxInfo = 0); static void InvokeSegmentKeeper(uint32_t code, uva_t vaddr = 0);#endif void ClearHazard(uint32_t ndx); void UnprepareHazardedSlot(uint32_t ndx); void RescindHazardedSlot(uint32_t ndx, bool mustUnprepare);#if 0 void ObMovedHazardedSlot(uint32_t ndx, ObjectHeader *pNewLoc);#endif /* Prepare node under various sorts of contracts. In unprepare, set * zapMe to true if the *calling* domain should be deprepared in * order to satisfy the request. It shouldn't to satisfy segment * walks or to prepare a domain, but it should to set a key in a * node slot. */ bool PrepAsSegment(); void PrepAsDomain(); bool PrepAsDomainSubnode(ObType::Type, Process*); Process *GetDomainContext(); bool Unprepare(bool zapMe); void DoClearThisNode(); inline void ClearThisNode() { MakeObjectDirty(); DoClearThisNode(); } Key& operator[](int n) { return slot[n]; } const Key& operator[](int n) const { return slot[n]; } void operator=(const DiskNode&); void SetSlot(int ndx, Node& node, uint32_t otherSlot);} ;#endif /* __NODE_HXX__ */
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