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📄 permissionspageelementcollection.cs

📁 动易SiteFactory&#8482 网上商店系统1.0源代码
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namespace PowerEasy.Web.Configuration
{
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Configuration;
    using System.Diagnostics;
    using System.Reflection;
    using System.Runtime.CompilerServices;

    public sealed class PermissionsPageElementCollection : ConfigurationElementCollection, IEnumerable<PermissionsPageElement>, IEnumerable
    {
        protected override ConfigurationElement CreateNewElement()
        {
            return new PermissionsPageElement();
        }

        protected override ConfigurationElement CreateNewElement(string elementName)
        {
            return new PermissionsPageElement(elementName);
        }

        protected override object GetElementKey(ConfigurationElement element)
        {
            return ((PermissionsPageElement) element).Pageurl;
        }

        public IEnumerator<PermissionsPageElement> GetEnumerator()
        {
            <GetEnumerator>d__0 d__ = new <GetEnumerator>d__0(0);
            d__.<>4__this = this;
            return d__;
        }

        public override ConfigurationElementCollectionType CollectionType
        {
            get
            {
                return ConfigurationElementCollectionType.BasicMap;
            }
        }

        protected override string ElementName
        {
            get
            {
                return "page";
            }
        }

        public PermissionsPageElement this[string pageurl]
        {
            get
            {
                return (PermissionsPageElement) base.BaseGet(pageurl);
            }
        }

        public PermissionsPageElement this[int index]
        {
            get
            {
                return (PermissionsPageElement) base.BaseGet(index);
            }
            set
            {
                if (base.BaseGet(index) != null)
                {
                    base.BaseRemoveAt(index);
                }
                this.BaseAdd(index, value);
            }
        }

        [CompilerGenerated]
        private sealed class <GetEnumerator>d__0 : IEnumerator<PermissionsPageElement>, IEnumerator, IDisposable
        {
            private int <>1__state;
            private PermissionsPageElement <>2__current;
            public PermissionsPageElementCollection <>4__this;
            public IEnumerator<PermissionsPageElement> <>7__wrap2;
            public PermissionsPageElement <data>5__1;

            [DebuggerHidden]
            public <GetEnumerator>d__0(int <>1__state)
            {
                this.<>1__state = <>1__state;
            }

            private bool MoveNext()
            {
                bool flag;
                try
                {
                    switch (this.<>1__state)
                    {
                        case 0:
                            this.<>1__state = -1;
                            this.<>7__wrap2 = this.<>4__this.GetEnumerator();
                            this.<>1__state = 1;
                            goto Label_006B;

                        case 2:
                            this.<>1__state = 1;
                            goto Label_006B;

                        default:
                            goto Label_0092;
                    }
                Label_003C:
                    this.<data>5__1 = this.<>7__wrap2.Current;
                    this.<>2__current = this.<data>5__1;
                    this.<>1__state = 2;
                    return true;
                Label_006B:
                    if (this.<>7__wrap2.MoveNext())
                    {
                        goto Label_003C;
                    }
                    this.<>1__state = -1;
                    if (this.<>7__wrap2 != null)
                    {
                        this.<>7__wrap2.Dispose();
                    }
                Label_0092:
                    flag = false;
                }
                fault
                {
                    this.Dispose();
                }
                return flag;
            }

            [DebuggerHidden]
            void IEnumerator.Reset()
            {
                throw new NotSupportedException();
            }

            void IDisposable.Dispose()
            {
                switch (this.<>1__state)
                {
                    case 1:
                    case 2:
                        break;

                    default:
                        return;
                        try
                        {
                        }
                        finally
                        {
                            this.<>1__state = -1;
                            if (this.<>7__wrap2 != null)
                            {
                                this.<>7__wrap2.Dispose();
                            }
                        }
                        break;
                }
            }

            PermissionsPageElement IEnumerator<PermissionsPageElement>.Current
            {
                [DebuggerHidden]
                get
                {
                    return this.<>2__current;
                }
            }

            object IEnumerator.Current
            {
                [DebuggerHidden]
                get
                {
                    return this.<>2__current;
                }
            }
        }
    }
}

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