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📄 oleacc.h

📁 MinGW+MSYS开发必用的api参考
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#ifndef _OLEACC_H#define _OLEACC_H#if __GNUC__ >=3#pragma GCC system_header#endif#ifdef __cplusplusextern "C" {#endif#define DISPID_ACC_PARENT                   (-5000)#define DISPID_ACC_CHILDCOUNT               (-5001)#define DISPID_ACC_CHILD                    (-5002)#define DISPID_ACC_NAME                     (-5003)#define DISPID_ACC_VALUE                    (-5004)#define DISPID_ACC_DESCRIPTION              (-5005)#define DISPID_ACC_ROLE                     (-5006)#define DISPID_ACC_STATE                    (-5007)#define DISPID_ACC_HELP                     (-5008)#define DISPID_ACC_HELPTOPIC                (-5009)#define DISPID_ACC_KEYBOARDSHORTCUT         (-5010)#define DISPID_ACC_FOCUS                    (-5011)#define DISPID_ACC_SELECTION                (-5012)#define DISPID_ACC_DEFAULTACTION            (-5013)#define DISPID_ACC_SELECT                   (-5014)#define DISPID_ACC_LOCATION                 (-5015)#define DISPID_ACC_NAVIGATE                 (-5016)#define DISPID_ACC_HITTEST                  (-5017)#define DISPID_ACC_DODEFAULTACTION          (-5018)#define NAVDIR_DOWN 2#define NAVDIR_FIRSTCHILD 7#define NAVDIR_LASTCHILD 8#define NAVDIR_LEFT 3#define NAVDIR_NEXT 5#define NAVDIR_PREVIOUS 6#define NAVDIR_RIGHT 4#define NAVDIR_UP 1#define ROLE_SYSTEM_ALERT 8#define ROLE_SYSTEM_ANIMATION 54#define ROLE_SYSTEM_APPLICATION 14#define ROLE_SYSTEM_BORDER 19#define ROLE_SYSTEM_BUTTONDROPDOWN  56#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 58#define ROLE_SYSTEM_BUTTONMENU 57#define ROLE_SYSTEM_CARET 7#define ROLE_SYSTEM_CELL 29#define ROLE_SYSTEM_CHARACTER 32#define ROLE_SYSTEM_CHART 17#define ROLE_SYSTEM_CHECKBUTTON 44#define ROLE_SYSTEM_CLIENT 10#define ROLE_SYSTEM_CLOCK 61#define ROLE_SYSTEM_COLUMN 27#define ROLE_SYSTEM_COLUMNHEADER 25#define ROLE_SYSTEM_COMBOBOX 46#define ROLE_SYSTEM_CURSOR 6#define ROLE_SYSTEM_DIAGRAM 53#define ROLE_SYSTEM_DIAL 49#define ROLE_SYSTEM_DIALOG 18#define ROLE_SYSTEM_DOCUMENT 15#define ROLE_SYSTEM_DROPLIST 47#define ROLE_SYSTEM_EQUATION 55#define ROLE_SYSTEM_GRAPHIC 40#define ROLE_SYSTEM_GRIP 4#define ROLE_SYSTEM_GROUPING 20#define ROLE_SYSTEM_HELPBALLOON 31#define ROLE_SYSTEM_HOTKEYFIELD 50#define ROLE_SYSTEM_INDICATOR 39#define ROLE_SYSTEM_LINK 30#define ROLE_SYSTEM_LIST 33#define ROLE_SYSTEM_LISTITEM 34#define ROLE_SYSTEM_MENUBAR 2#define ROLE_SYSTEM_MENUITEM 12#define ROLE_SYSTEM_MENUPOPUP 11#define ROLE_SYSTEM_OUTLINE 35#define ROLE_SYSTEM_OUTLINEITEM 36#define ROLE_SYSTEM_PAGETAB 37#define ROLE_SYSTEM_PAGETABLIST 60#define ROLE_SYSTEM_PANE 16#define ROLE_SYSTEM_PROGRESSBAR 48#define ROLE_SYSTEM_PROPERTYPAGE 38#define ROLE_SYSTEM_PUSHBUTTON 43#define ROLE_SYSTEM_RADIOBUTTON 45#define ROLE_SYSTEM_ROW 28#define ROLE_SYSTEM_ROWHEADER 26#define ROLE_SYSTEM_SCROLLBAR 3#define ROLE_SYSTEM_SEPARATOR 21#define ROLE_SYSTEM_SLIDER 51#define ROLE_SYSTEM_SOUND 5#define ROLE_SYSTEM_SPINBUTTON 52#define ROLE_SYSTEM_STATICTEXT 41#define ROLE_SYSTEM_STATUSBAR 23#define ROLE_SYSTEM_TABLE 24#define ROLE_SYSTEM_TEXT 42#define ROLE_SYSTEM_TITLEBAR 1#define ROLE_SYSTEM_TOOLBAR 22#define ROLE_SYSTEM_TOOLTIP 13#define ROLE_SYSTEM_WHITESPACE 59#define ROLE_SYSTEM_WINDOW 9#define STATE_SYSTEM_UNAVAILABLE 0x00000001#define STATE_SYSTEM_SELECTED 0x00000002#define STATE_SYSTEM_FOCUSED 0x00000004#define STATE_SYSTEM_PRESSED 0x00000008#define STATE_SYSTEM_CHECKED 0x00000010#define STATE_SYSTEM_MIXED 0x00000020#define STATE_SYSTEM_READONLY 0x00000040#define STATE_SYSTEM_HOTTRACKED 0x00000080#define STATE_SYSTEM_DEFAULT 0x00000100#define STATE_SYSTEM_EXPANDED 0x00000200#define STATE_SYSTEM_COLLAPSED 0x00000400#define STATE_SYSTEM_BUSY 0x00000800#define STATE_SYSTEM_FLOATING 0x00001000#define STATE_SYSTEM_MARQUEED 0x00002000#define STATE_SYSTEM_ANIMATED 0x00004000#define STATE_SYSTEM_INVISIBLE 0x00008000#define STATE_SYSTEM_OFFSCREEN 0x00010000#define STATE_SYSTEM_SIZEABLE 0x00020000#define STATE_SYSTEM_MOVEABLE 0x00040000#define STATE_SYSTEM_SELFVOICING 0x00080000#define STATE_SYSTEM_FOCUSABLE 0x00100000#define STATE_SYSTEM_SELECTABLE 0x00200000#define STATE_SYSTEM_LINKED 0x00400000#define STATE_SYSTEM_TRAVERSED 0x00800000#define STATE_SYSTEM_MULTISELECTABLE 0x01000000#define STATE_SYSTEM_EXTSELECTABLE 0x02000000#define STATE_SYSTEM_ALERT_LOW 0x04000000#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000#define STATE_SYSTEM_ALERT_HIGH 0x10000000#define STATE_SYSTEM_VALID 0x1ffffffftypedef enum tagSELFLAG {  SELFLAG_NONE = 0,  SELFLAG_TAKEFOCUS = 1,  SELFLAG_TAKESELECTION = 2,  SELFLAG_EXTENDSELECTION = 4,  SELFLAG_ADDSELECTION = 8,  SELFLAG_REMOVESELECTION = 16} SELFLAG; #define SELFLAG_VALID	0x0000001F/* DEFINE_GUID(LIBID_Accessibility, 0x1ea4dbf0, 0x3c3b,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); *//* DEFINE_GUID(IID_IAccessible,     0x618736e0, 0x3c3d,0x11cf, 0x81, 0x0c, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71); */EXTERN_C const IID LIBID_Accessibility;EXTERN_C const IID IID_IAccessible;#define INTERFACE IAccessibleDECLARE_INTERFACE_(IAccessible, IDispatch){    STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE;    STDMETHOD_(ULONG,AddRef)(THIS) PURE;    STDMETHOD_(ULONG,Release)(THIS) PURE;    STDMETHOD(GetTypeInfoCount)(THIS_ UINT*) PURE;    STDMETHOD(GetTypeInfo)(THIS_ UINT,LCID,LPTYPEINFO*) PURE;    STDMETHOD(GetIDsOfNames)(THIS_ REFIID,LPOLESTR*,UINT,LCID,DISPID*) PURE;    STDMETHOD(Invoke)(THIS_ DISPID,REFIID,LCID,WORD,DISPPARAMS*,VARIANT*,EXCEPINFO*,UINT*) PURE;    STDMETHOD(get_accParent)(THIS_ IDispatch**) PURE;    STDMETHOD(get_accChildCount)(THIS_ long*) PURE;    STDMETHOD(get_accChild)(THIS_ VARIANT, IDispatch **) PURE;    STDMETHOD(get_accName)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(get_accValue)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(get_accDescription)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(get_accRole)(THIS_ VARIANT, VARIANT*) PURE;    STDMETHOD(get_accState)(THIS_ VARIANT, VARIANT*) PURE;    STDMETHOD(get_accHelp)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(get_accHelpTopic)(THIS_ BSTR*, VARIANT, long*) PURE;    STDMETHOD(get_accKeyboardShortcut)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(get_accFocus)(THIS_ VARIANT*) PURE;    STDMETHOD(get_accSelection)(THIS_ VARIANT*) PURE;    STDMETHOD(get_accDefaultAction)(THIS_ VARIANT, BSTR*) PURE;    STDMETHOD(accSelect)(THIS_ long, VARIANT) PURE;    STDMETHOD(accLocation)(THIS_ long*, long*, long*, long*, VARIANT) PURE;    STDMETHOD(accNavigate)(THIS_ long, VARIANT, VARIANT*) PURE;    STDMETHOD(accHitTest)(THIS_ long, long, VARIANT*) PURE;    STDMETHOD(accDoDefaultAction)(THIS_ VARIANT) PURE;    STDMETHOD(put_accName)(THIS_ VARIANT, BSTR) PURE;    STDMETHOD(put_accValue)(THIS_ VARIANT, BSTR) PURE;};#undef INTERFACEtypedef IAccessible* LPACCESSIBLE;STDAPI AccessibleChildren(IAccessible*,LONG,LONG,VARIANT*,LONG*);STDAPI AccessibleObjectFromEvent(HWND,DWORD,DWORD,IAccessible*,VARIANT*);STDAPI AccessibleObjectFromPoint(POINT,IAccessible**,VARIANT*);STDAPI AccessibleObjectFromWindow(HWND,DWORD,REFIID,void**);STDAPI CreateStdAccessibleObject(HWND,LONG,REFIID,void**);STDAPI CreateStdAccessibleProxyA(HWND,LPCSTR,LONG,REFIID,void**);STDAPI CreateStdAccessibleProxyW(HWND,LPCWSTR,LONG,REFIID,void**);void WINAPI GetOleaccVersionInfo(DWORD*,DWORD*);UINT WINAPI GetRoleTextA(DWORD,LPSTR,UINT);UINT WINAPI GetRoleTextW(DWORD,LPWSTR,UINT);UINT WINAPI GetStateTextA(DWORD,LPSTR,UINT);UINT WINAPI GetStateTextW(DWORD,LPWSTR,UINT);LRESULT WINAPI LresultFromObject(REFIID,WPARAM,LPUNKNOWN);STDAPI ObjectFromLresult(LRESULT,REFIID,WPARAM,void**);STDAPI WindowFromAccessibleObject(IAccessible*,HWND*);#ifdef UNICODE#define CreateStdAccessibleProxy CreateStdAccessibleProxyW#define GetRoleText GetRoleTextW#define GetStateText GetStateTextW#else#define CreateStdAccessibleProxy CreateStdAccessibleProxyA#define GetRoleText GetRoleTextA#define GetStateText GetStateTextA#endif#ifdef __cplusplus}#endif#endif /* _OLEACC_H */

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