shopmanage.cpp

来自「小型自选商场商品管理系统 要求:能对小型自选商场的商品进货、销售、库存等环节进」· C++ 代码 · 共 86 行

CPP
86
字号
// ShopManage.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "ShopManage.h"
#include "ShopManageDlg.h"
#include "DataManage.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CShopManageApp

BEGIN_MESSAGE_MAP(CShopManageApp, CWinApp)
	//{{AFX_MSG_MAP(CShopManageApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CShopManageApp construction

CShopManageApp::CShopManageApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CShopManageApp object

CShopManageApp theApp;
_RecordsetPtr Record1;
_ConnectionPtr DataConn;
_RecordsetPtr DataRecord;
_CommandPtr Com;
/////////////////////////////////////////////////////////////////////////////
// CShopManageApp initialization

BOOL CShopManageApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();
	CDataManage dm;
	dm.ConnectDataBase();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CShopManageDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?