📄 button.lst
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C51 COMPILER V8.05a BUTTON 04/11/2008 14:19:31 PAGE 1
C51 COMPILER V8.05a, COMPILATION OF MODULE BUTTON
OBJECT MODULE PLACED IN button.obj
COMPILER INVOKED BY: D:\Program Files\keil\C51\BIN\C51.EXE gui\Widget\button.c LARGE BROWSE MDU_F120 DEBUG OBJECTEXTEND
-PRINT(.\button.lst) OBJECT(button.obj)
line level source
1 /*
2 *********************************************************************************************************
3 * uC/GUI
4 * Universal graphic software for embedded applications
5 *
6 * (c) Copyright 2002, Micrium Inc., Weston, FL
7 * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
8 *
9 * 礐/GUI is protected by international copyright laws. Knowledge of the
10 * source code may not be used to write a similar product. This file may
11 * only be used in accordance with a license and should not be redistributed
12 * in any way. We appreciate your understanding and fairness.
13 *
14 ----------------------------------------------------------------------
15 File : BUTTON.c
16 Purpose : emWin GSC button widget
17 ---------------------------END-OF-HEADER------------------------------
18 */
19
20 #include <stdlib.h>
21 #include <string.h>
22 #include "gui\Widget\BUTTON.h"
23 #include "gui\Widget\WIDGET.h"
24 #include "gui\Core\GUIDebug.h"
25 #include "gui\Core\GUI.h"
26 #include "gui\Core\GUI_Protected.h"
27
28 #if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/* Define default fonts */
#ifndef BUTTON_FONT_DEFAULT
#define BUTTON_FONT_DEFAULT &GUI_Font13_1
#endif
/* Support for 3D effects */
#ifndef BUTTON_USE_3D
#define BUTTON_USE_3D 1
#endif
#ifndef BUTTON_3D_MOVE_X
#define BUTTON_3D_MOVE_X 1
#endif
#ifndef BUTTON_3D_MOVE_Y
#define BUTTON_3D_MOVE_Y 1
#endif
/* Define colors */
C51 COMPILER V8.05a BUTTON 04/11/2008 14:19:31 PAGE 2
#ifndef BUTTON_BKCOLOR0_DEFAULT
#define BUTTON_BKCOLOR0_DEFAULT 0xAAAAAA
#endif
#ifndef BUTTON_BKCOLOR1_DEFAULT
#define BUTTON_BKCOLOR1_DEFAULT GUI_WHITE
#endif
#ifndef BUTTON_TEXTCOLOR0_DEFAULT
#define BUTTON_TEXTCOLOR0_DEFAULT GUI_BLACK
#endif
#ifndef BUTTON_TEXTCOLOR1_DEFAULT
#define BUTTON_TEXTCOLOR1_DEFAULT GUI_BLACK
#endif
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
WIDGET Widget;
GUI_COLOR aBkColor[2];
GUI_COLOR aTextColor[2];
const GUI_FONT* pFont;
const GUI_BITMAP* apBitmap[2];
WM_HMEM hpText;
#if BUTTON_SUPPORT_STREAMED_BITMAP
U8 aBitmapIsStreamed[2];
#endif
#if BUTTON_SUPPORT_BITMAP_OFFSET /* Support for bitmap offsets */
I16 xOffBitmap[2], yOffBitmap[2];
#endif
#ifdef _DEBUG
int DebugId;
#endif
} BUTTON_Obj;
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/* None */
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#define BUTTON_ID 0x42555454
#define BUTTON_H2P(h) (BUTTON_Obj*) WM_HMEM2Ptr(h)
#ifdef _DEBUG
C51 COMPILER V8.05a BUTTON 04/11/2008 14:19:31 PAGE 3
#define BUTTON_ASSERT_IS_VALID_PTR(p) GUI_DEBUG_ERROROUT_IF(p->DebugId != BUTTON_ID, "BUTTON.C: Wrong ha
-ndle type or object not init'ed")
#define BUTTON_INIT_ID(p) p->DebugId = BUTTON_ID
#define BUTTON_DEINIT_ID(p) p->DebugId = BUTTON_ID+1
#else
#define BUTTON_ASSERT_IS_VALID_PTR(p)
#define BUTTON_INIT_ID(p)
#define BUTTON_DEINIT_ID(p)
#endif
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* _Paint
*/
static void _Paint(BUTTON_Obj* pObj) {
const char*s =NULL;
int State = pObj->Widget.State;
int PressedState = (State & BUTTON_STATE_PRESSED) ? 1:0;
GUI_RECT rClient;
GUI_RECT r;
GUI_SetFont(pObj->pFont);
GUI_DEBUG_LOG("BUTTON: Paint(..)\n");
if (pObj->hpText) {
s = (const char*) WM_HMEM2Ptr(pObj->hpText);
}
GUI_GetClientRect(&rClient);
r = rClient;
/* Draw background */
GUI_SetBkColor (pObj->aBkColor[PressedState]);
GUI_SetColor (pObj->aTextColor[PressedState]);
GUI_Clear();
/* Draw bitmap.
If we have only one, we will use it.
If we have to we will use the second one (Index 1) for the pressed state
*/
{
int Index =0;
if (pObj->apBitmap[1] && PressedState) {
Index =1;
}
if (pObj->apBitmap[Index]) {
#if BUTTON_SUPPORT_STREAMED_BITMAP
if(pObj->aBitmapIsStreamed[Index]) {
#if BUTTON_SUPPORT_BITMAP_OFFSET
GUI_DrawStreamedBitmap((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), pObj->xOffBitmap, pObj
-->yOffBitmap);
#else
GUI_DrawBitmapStreamed((const GUI_BITMAP_STREAM*)(pObj->apBitmap[Index]), 0,0);
#endif
} else
#endif
{
#if BUTTON_SUPPORT_BITMAP_OFFSET
GUI_DrawBitmap(pObj->apBitmap[Index], pObj->xOffBitmap[Index], pObj->yOffBitmap[Index]);
C51 COMPILER V8.05a BUTTON 04/11/2008 14:19:31 PAGE 4
#else
GUI_DrawBitmap(pObj->apBitmap[Index], 0,0);
#endif
}
}
}
/* Draw the actual button (background and text) */
#if BUTTON_USE_3D
if (pObj->Widget.State & BUTTON_STATE_PRESSED) {
GUI_MoveRect(&r, BUTTON_3D_MOVE_X,BUTTON_3D_MOVE_Y);
}
#endif
GUI_SetTextMode(GUI_TM_TRANS);
GUI_DispStringInRect(s, &r, GUI_TA_HCENTER | GUI_TA_VCENTER);
/* Draw the 3D effect (if configured) */
#if BUTTON_USE_3D
if ((State & BUTTON_STATE_PRESSED) == 0) {
WIDGET_EFFECT_3D_DrawUp();
} else {
GUI_SetColor(0x000000); /// TBD: Use halftone
GUI_DrawRect(rClient.y0, rClient.x0, rClient.x1, rClient.y1);
}
#endif
/* Draw focus */
if (State & BUTTON_STATE_FOCUS) {
GUI_SetColor(GUI_BLACK);
GUI_DrawFocusRect(&rClient, 2);
}
}
/*********************************************************************
*
* _Delete
*
* Delete attached objects (if any)
*/
static void _Delete(BUTTON_Obj* pObj) {
WM_FREEPTR(&pObj->hpText);
}
/*********************************************************************
*
* _OnTouch
*/
static void _OnTouch(BUTTON_Handle hObj, BUTTON_Obj* pObj, WM_MESSAGE*pMsg) {
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