📄 widget_3d.lst
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C51 COMPILER V8.05a WIDGET_3D 04/11/2008 14:19:40 PAGE 1
C51 COMPILER V8.05a, COMPILATION OF MODULE WIDGET_3D
OBJECT MODULE PLACED IN Widget_3D.obj
COMPILER INVOKED BY: D:\Program Files\keil\C51\BIN\C51.EXE gui\Widget\Widget_3D.c LARGE BROWSE MDU_F120 DEBUG OBJECTEXTE
-ND PRINT(.\Widget_3D.lst) OBJECT(Widget_3D.obj)
line level source
1 /*
2 *********************************************************************************************************
3 * uC/GUI
4 * Universal graphic software for embedded applications
5 *
6 * (c) Copyright 2002, Micrium Inc., Weston, FL
7 * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
8 *
9 * 礐/GUI is protected by international copyright laws. Knowledge of the
10 * source code may not be used to write a similar product. This file may
11 * only be used in accordance with a license and should not be redistributed
12 * in any way. We appreciate your understanding and fairness.
13 *
14 ----------------------------------------------------------------------
15 File : BUTTON.c
16 Purpose : emWin GSC button widget
17 ---------------------------END-OF-HEADER------------------------------
18 */
19
20 #include <stdlib.h>
21 #include <string.h>
22
23 #include "WIDGET.h"
24 #include "gui\Core\GUIDebug.h"
25 #include "gui\Core\GUI.h"
26 #include "gui\Core\GUI_Protected.h"
27 #include "gui\WM\WM_Intern.h"
28
29 #if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* Macros for internal use
C51 COMPILER V8.05a WIDGET_3D 04/11/2008 14:19:40 PAGE 2
*
**********************************************************************
*/
#define WIDGET_H2P(hWin) ((WIDGET*)WM_HMEM2Ptr(hWin))
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* Public routines
*
**********************************************************************
*/
/*********************************************************************
*
* WIDGET_Draw3DFrame
*/
void WIDGET_EFFECT_3D_DrawUpRect(const GUI_RECT* pRect) {
GUI_RECT r;
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
r = *pRect;
GUI_SetColor(0x000000);
GUI_DrawRect(r.x0, r.y0, r.x1, r.y1); /* Draw rectangle around it */
/* Draw the bright sides */
GUI_SetColor(0xffffff);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 2); /* Draw top line */
GUI_DrawVLine(r.x0 + 1, r.y0 + 1, r.y1 - 2);
/* Draw the dark sides */
GUI_SetColor(0x555555);
GUI_DrawHLine(r.y1-1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x1-1, r.y0 + 1, r.y1 - 2);
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawUp
*/
void WIDGET_EFFECT_3D_DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawUpRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawDown
*/
void WIDGET_EFFECT_3D_DrawDownRect(const GUI_RECT* pRect) {
GUI_RECT r;
r = *pRect;
GUI_SetColor(0x000000); /// TBD: Use halftone
// GUI_DrawRect(0, 0, r.x1, r.y1);
C51 COMPILER V8.05a WIDGET_3D 04/11/2008 14:19:40 PAGE 3
/* Draw the upper left sides */
GUI_SetColor(0x808080);
GUI_DrawHLine(r.y0, r.x0, r.x1);
GUI_DrawVLine(r.x0, r.y0 + 1, r.y1);
GUI_SetColor(0x0);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x0 + 1, r.y0 + 2, r.y1 - 1);
/* Draw the lower right sides */
GUI_SetColor(0xffffff);
GUI_DrawHLine(r.y1, r.x0 + 1, r.x1);
GUI_DrawVLine(r.x1, r.y0 + 1, r.y1);
GUI_SetColor(0xc0c0c0);
GUI_DrawHLine(r.y1 - 1, r. x0 + 2, r.x1-1);
GUI_DrawVLine(r.x1 - 1, r. y0 + 2, r.y1-1);
}
void WIDGET_EFFECT_3D_DrawDown(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawDownRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_GetRect
*/
void WIDGET_EFFECT_3D_GetRect(GUI_RECT* pRect) {
WM_GetClientRect(pRect);
GUI__ReduceRect(pRect, pRect, 2);
}
void WIDGET_SetDefaultEffect_3D(void) {
WIDGET_SetDefaultEffect(&WIDGET_Effect_3D);
}
/*********************************************************************
*
* Effect tables --- Mainly function pointers
*
**********************************************************************
*/
const WIDGET_EFFECT WIDGET_Effect_3D = {
WIDGET_EFFECT_3D_DrawUp, WIDGET_EFFECT_3D_DrawDown,
WIDGET_EFFECT_3D_DrawUpRect, WIDGET_EFFECT_3D_DrawDownRect,
WIDGET_EFFECT_3D_GetRect, 2
};
#else /* Avoid problems with empty object modules */
166 void WIDGET_3D_C(void) {}
167 #endif /* GUI_WINSUPPORT */
168
169
170
171
MODULE INFORMATION: STATIC OVERLAYABLE
CODE SIZE = 1 ----
CONSTANT SIZE = ---- ----
XDATA SIZE = ---- ----
PDATA SIZE = ---- ----
C51 COMPILER V8.05a WIDGET_3D 04/11/2008 14:19:40 PAGE 4
DATA SIZE = ---- ----
IDATA SIZE = ---- ----
BIT SIZE = ---- ----
END OF MODULE INFORMATION.
C51 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
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